Hamburger
01-12-2007, 01:38 AM
One of the most frustrating things I keep on encounting with Maya is when you assign certain textures to objects in the viewport they later turn up on different surfaces in the render.
For instance I'm doing an interior scene now and I've textured up everything nicely in the viewports. I was getting good renders for my diffuse pass but last night I set up a Batch Render and low and behold this morning my floor texture is on the ceiling and vice versa even though it's fine in the viewport!
My question is, is this a bug or is it something that's a problem on my end with the model? The walls, floor, skirting boards and ceiling are part of one mesh, is it a bad idea to assign multiple materials to the same object?
For instance I'm doing an interior scene now and I've textured up everything nicely in the viewports. I was getting good renders for my diffuse pass but last night I set up a Batch Render and low and behold this morning my floor texture is on the ceiling and vice versa even though it's fine in the viewport!
My question is, is this a bug or is it something that's a problem on my end with the model? The walls, floor, skirting boards and ceiling are part of one mesh, is it a bad idea to assign multiple materials to the same object?
