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View Full Version : Car help in Blender...Your opinion


Burdman004
01-11-2007, 05:52 PM
Hi everyone...im new to posting in this forum, but im a long time user, this site has been a big reference and help to me for everything i need 3d.
Anyways, my 3d skills are still pretty minimal, but i feel im advancing at a fairly quick rate, so im working on modelling a Ford Focus Wrc edition.
The question i have for you all is how would you recommend modeling the vehicle?

It seems to me that id have a much easier time modeling it just as one piece...

Im doing it in pieces, and im facing the issue of lining up the individual pieces when im finished modelling, and something tells me thats going to be very difficult, because im already facing that problem!

Heres some images of how its looking...
http://img407.imageshack.us/img407/8397/carstartfocuseo4.jpg
and heres a screen

http://img403.imageshack.us/img403/5434/carfocusexamplelq1.jpg

Hunkadoodledoo
01-11-2007, 11:15 PM
If you can wait a few days (Weeks? Sometime before the end of the month), the next issue of BlenderArt Magazine will come out, and it is the "Cars" issue. I am sure there will be modelling, shading, animating tutorials for cars out the wazoo.

As far as lining up your pieces, as long as you are mirror modelling each piece across an axis (so they are symetrical), you should be able to 1) move the cursor to the origin (the best way I know how is to eyeball it from two view angles and then do Shift+S - Cursor to Grid), 2)select your body, Shift+S - Selection to Cursor, 3)select your hood, Shift+S - Selection to Cursor, and you will have it lined up on at least one axis. Then 4)grab it in top view ("Numpad 7" to go to top view, and "G" to grab) and constrain the movevment along the Y axis by pressing "Y" or by beginning the move in that direction and clicking the middle mouse button. (I am guessing it still won't be in the correct Z location.) Then 5)switch to side view ("Numpad 3") and grab it, constrain its movement to the Z axis by pressing "Z". Position to your liking.

I don't know if that will help at all. Let us know if you were asking something else. Keep up the good work. It looks pretty good so far!

Burdman004
01-12-2007, 12:12 AM
thanks for the input, im going to work on it till I drop, and im going to try a few things and see what happens :)

Actually i had no idea there was a blender art magazine, so thats awesome to know!
Appreciate that hunkadoodledoo...ill post more picks and how my progress is going, im gonna need more input, cause i cant texture for shizat!

Yecire
01-12-2007, 05:55 AM
Two ways to keep your meshes 'aligned' is to (1) model it as a single piece and split it up at the end of the process, or (2) model the pieces seperately, but use duplicated elements (verts or edges) of one part as the basis or starting point for the adjacent sections.

Hope that helps!




.

FreakyDude
01-12-2007, 05:09 PM
I haven't modeled any cars yet, but when I need several objects aligned I do as Yecire just suggested. About the duplicated elements.

And:
a bit tricky when building a car or something organic metinks, but I also like to keep on the grid. You can move in whole units by using ctrl, just in case you didn't know. (I assume you know, but you know, just in case)

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