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EyeDfy
01-11-2007, 05:13 PM
I need to offset animation of an object based on another object's motion in 3ds Max. I have multiple coins I want to animate based on one coins position/rotation, but they need to be offset in time like a cascading effect (picture synchronized swimming as they dive in one at a time...)

My expression syntax seems to be causing the errors. Shouldn't the following be close to what I need?

(Z_Position) - (5F) where F is the variable "Frame" defined in 3ds?

Thanks loads for any help.

g$

EyeDfy
01-17-2007, 05:12 AM
Anybody?????

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