EyeDfy
01-11-2007, 05:13 PM
I need to offset animation of an object based on another object's motion in 3ds Max. I have multiple coins I want to animate based on one coins position/rotation, but they need to be offset in time like a cascading effect (picture synchronized swimming as they dive in one at a time...)
My expression syntax seems to be causing the errors. Shouldn't the following be close to what I need?
(Z_Position) - (5F) where F is the variable "Frame" defined in 3ds?
Thanks loads for any help.
g$
My expression syntax seems to be causing the errors. Shouldn't the following be close to what I need?
(Z_Position) - (5F) where F is the variable "Frame" defined in 3ds?
Thanks loads for any help.
g$
