PDA

View Full Version : Question about game engines.


DaFuture
01-11-2007, 08:28 AM
I was just wondering, is there a game engine that I could use to put together games easily without much coding? Something that will also allow me to import my own 3D content. I just started learning programming so until I can actually program on a AAA level I basically just want to practice with something easy. After much research, I came across too many that claim to be easy to use. So far, the A6 Engine seems the easiest but hadn't heard enough good things to check it out. I just want a little more opinions before I choose. If anyone can help it would be greatly appreciated.

Ian Jones
01-11-2007, 12:23 PM
tried the ogre engine? if u are having heaps of trouble, perhaps take a step back and create a 2d game first. Try something like actionscript, or python with pygame.

UrbanFuturistic
01-11-2007, 01:24 PM
If you don't mind using a commercial solution, the Torque Game Engine (http://www.garagegames.com/) seems to be quite popular. It's effectively $250 for the engine+builder, although if you want to produce Linux games it's a tad useless.

nurcc
01-11-2007, 09:07 PM
Another common option is to take an existing game, and mod it. This has the advantage that you start with something working, and can change it gradually.

DaFuture
01-11-2007, 11:48 PM
Thanks guys! I haven't heard of the ORGE engine. I'll check it out. I have heard of Torque and been looking at it closely. I just want to hear other options before I choose. Hey nurcc, that seems like a good way to get familiar with putting a game together. What existing games can I use? What if I want to make a game like GTA or a sports title like Madden or NBA Live? I don't believe I could mod EA's games so what could I use? Thanks again for the help.

gameboy
01-12-2007, 01:00 PM
It probably doesn't get any easier than FPS Creator, (http://www.fpscreator.com/) (check out this (http://files.thegamecreators.com/newsletter/TGC_8800.zip) video to see what they're working on now) but it may not be flexible enough for what you want. However, there is no need to code anything using their system.

A couple of promising XNA-based engines to keep a watch out for: XNA Magic (http://xnamagic.com/), Visual3D.NET (http://www.visual3d.net/Home/tabid/36/Default.aspx).

taz20
01-12-2007, 07:31 PM
Have you seen the Beyond Virtual engine: http://www.beyondvirtual.com/sitenew/

Its a bit light on documentation, but thats gradually changing with a series of dev kits based on a shoot em up project they are working at the moment.
Its got a good workflow as far as bringing your own models into the engine's basic templates - no need to mess about with proprietry formats. Might be useful to you.

nurcc
01-12-2007, 11:23 PM
So, perhaps the most-modded game ever is Quake1. It's been turned into a 2.5D platformer, pacman, a racing game, tank game, etc, etc. Besides the game logic, all of the source code is available for Quake 1, 2, and maybe 3 now? I don't really keep up with it.

GTA has some modding ability, check out the wiki (http://www.gtamodding.com/index.php?title=Main_Page).
It looks like it's mostly scripting missions, etc.

Unreal Tournament has some very full-featured modding capabilities.

Halflife is also good. Counter-strike was started as a mod to Halflife 1.


I started with Quake1 and QuakeC. There's still a lot of information out there about how to get started with it.

yuriythebest
01-13-2007, 01:10 PM
tried the ogre engine? if u are having heaps of trouble, perhaps take a step back and create a 2d game first. Try something like actionscript, or python with pygame.

right on! ogre is probably the best thing out there. It's not a games engine, it's a graphics engine, and you can add the physics, sound, a.i, gui, flash modules of your choice- there are several of each. Additionally some really cool stuff is going on right now- a voxel-based addon is being created, which allows for fully destructible environments, and even a wii-sticks addon, a demo is even available that allows wii-sticks/wii mote for pc! Has exporters for all major 3d tools like maya/max/belender/etc, for max the tool includes even real time preview from whithin max, so you know 100% what it'll look like in ogre. Made a game in ogre:
Ogre Forums :: View topic - asteroidWars- RELEASED! (http://www.ogre3d.org/phpBB2/viewtopic.php?t=27326)

Ian Jones
01-14-2007, 02:17 AM
yeh my bad... ogre isn't a full game engine, just a full graphics engine.

CGTalk Moderation
01-14-2007, 02:17 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.