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View Full Version : Using Lights as particle objects in 3DS Max


Herbie444
01-11-2007, 06:54 AM
So I am creating a fairy-like creature as realistic as possible in 3DS Max. What I would like to happen is have the light move around that creates a particle tail. I don't need help with creating the tail...I need help in creating a light that would look like a little ball of light moving around the screen. The ball of light should be like a mix between a star in the sky and a lens flare.
I have seen a tutorial of someone doing this very same thing, however, I have been looking for a couple of weeks now and still can't find it. If you need an image of what I'm talking about, then I can make one to show you what I am looking for.
Thanks for taking your time and reading this...
AND...
Any ideas on how to make this happen?

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01-11-2007, 06:54 AM
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