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View Full Version : HARDCORE MODELING!: Ray Harryhausen Tribute: Hydra


typhus22
01-11-2007, 02:01 AM
Hey folks, first time doing one of these hard core model challenges but i couldn't resist. Ray Harryhausen has been one of my major inspirations growing up and i had to do this comp. so i put aside some time to do some good old fashion ZBrushing. anyways, still early WIP so any crits would be greatly appreciated. anyways, cya!

http://lauch3d.com/hydra1a.jpg

http://www.lauch3d.com/hydra2a.jpg



heres the ref:

http://lauch3d.com/00000129.jpg

robo3687
01-11-2007, 07:48 AM
looks like a good start....really wish i could work zbrush...it maddens me...lol...cos it would come in handy on my skeletons...oh well...good luck with the challenge

J-Bradley
01-11-2007, 07:55 AM
Great Start typhus22 :applause:
The structure of the face looks good ( under the skin stuff )
I would maybe think about putting a hole were the nose it it looks
like it has no way to breath maybe make the tonge seperate too
and allow the mouth to go dow the throat.

But that might just be cause youve just started :D

Keep it up want too see more! :thumbsup:

Joel

Cameo
01-11-2007, 08:41 AM
Yea great choice of creature mate, with the added bonus of being able to reuse a master version of one serpent :thumbsup:

Looking forward to seeing your progress

typhus22
01-12-2007, 05:51 AM
hey guys thanks for the crits and support! ive put on a test texture and added nostrils. i also made the throat deeper and a little space on the bottom jaw so i can rig the tongue so it can slide down. anyways, heres my update:


http://www.lauch3d.com/hydra1b.jpg
http://www.lauch3d.com/hydra2b.jpg

what u guys think? cya ^_^

Cameo
01-12-2007, 08:40 AM
Very nice start typhus. I presume you will be colouring the tongue and inside of the mouth as per the photograph? It's hard to tell without seeing the head with its mouth closed but the top front part of the mouth or 'beak' might need squaring off more to make it more like a right-angle like in the photos? What do you think?

typhus22
01-12-2007, 03:02 PM
man i just did a paint over and im gonna have to do some major changes so expect a new render sometime this weekend. and yes Cameo i agree with u 100%. thanks for the crit mate! and yeah ill be painting inside the mouth soon, just a test texture right now to get the feel right. i think i might have to add shades of green, not sure yet. ^_^

typhus22
01-13-2007, 08:13 PM
hey, just fixing the geometry amd mow its defintely more reptile. havent changed the texture yet. anyways, what yall think. cya!

http://www.lauch3d.com/hydra1c.jpg

http://www.lauch3d.com/hydra2c.jpg

typhus22
01-14-2007, 09:14 PM
ok heres a quick update. cc greatly appreciated. cya!:

http://www.lauch3d.com/hydra1d.jpg

Cameo
01-14-2007, 10:08 PM
Fantastic progress typhus, youre working really fast.

I would vary the actual heights of the heads as per the photograph, that will add a lot to it. Also perhaps add a little bit more blue into the purple skin areas and desaturate the colour a bit. I also think the belly would benefit from an orange tint in parts, again like the photo.

RobertoOrtiz
01-15-2007, 03:16 PM
FYI to all:

ROBERTO'S BULLHORN: New Dateline.. (http://forums.cgsociety.org/showthread.php?f=208&t=451551)

-R

typhus22
01-16-2007, 02:48 AM
heres a very quick and small update. its the first time ive use mental ray so any help would be greatly appreciated and i will vary the heads heights later on but i wanted to post before i head to bed. anyways, any cc will be appreciated. cya!

http://www.lauch3d.com/test1c.jpg

typhus22
01-30-2007, 02:16 PM
here's an update, its been real hectic with me switching to a new job soon so i did this last week but didnt get to post. something went weird with the normal maps but ill straighten that out later. anyways, cya!

http://www.lauch3d.com/hydra1f4.jpg

Diabolos
01-30-2007, 06:06 PM
wow, nice detail and textures - I tried to get you a photo, but that model was just too dark and hard to get to.


D,

Edco
02-01-2007, 09:07 PM
Just wanted to say how nice yours is coming along. It's cool to see how you're balancing geting the "miniature" look with your 3D model.

Rod Seffen
02-01-2007, 11:46 PM
It looks like it would make a great game model. I'm sure why you're using normal maps rather than displacements though, because I think it's losing a lot of the detail that's in the original.

typhus22
02-02-2007, 11:15 PM
i think it was my render settings. i might boot out a displacement map and see how that goes. i had a friend help me out with some test renders since im still learning. anywaays, heres the update:

http://www.lauch3d.com/hydra_3.jpg

heres the gray:

http://www.lauch3d.com/hydra_4_metal.jpg

PS: cant wait for the dominance war! CGChat 4-life and "FOR FRED!"

AndreKling
02-02-2007, 11:58 PM
Hey man, that is totally kicking ass. love the pose, now that u lit it better the normals are showing better. great work are u planning to add the litle guys the hydra is fghting with?
keep it up, and see you on DW2!

Hey, hope u can get some of your work mates to join the war.
Andre

Dann-O
02-04-2007, 05:21 AM
Cool piece I don't know how I missed this one.

willbrown
02-06-2007, 08:58 PM
This is reallty terrific. Keep on going!:):thumbsup:

magilla
02-11-2007, 11:46 PM
Man, that is lookin' fine. Although I think that Harryhausen's model only had five heads....

=magilla

eddieellis
02-12-2007, 02:42 PM
oh nice, i like oddity's right about using disp maps not normals, but then with that many poly's it may not be possible, i know i always struggle with memory

Qexit
02-16-2007, 06:56 PM
Man, that is lookin' fine. Although I think that Harryhausen's model only had five heads....

=magillaIncorrect. The original Hydra in the film had seven heads, so this model is correct. I'm having a bronze model made of this fantasitc creature and you can count the heads quite easily in the shot of the waxes waiting to be cast :)

http://img95.imageshack.us/img95/4614/hydrawaxpiccies001fc8.jpg

http://img321.imageshack.us/img321/6765/barehydra019od.jpg

Cameo
02-21-2007, 10:37 AM
Heh sweet model Qexit, how did you go about getting that done?

Qexit
02-21-2007, 12:27 PM
Heh sweet model Qexit, how did you go about getting that done?
This thread would not be the right place to answer your question. I only posted the images as I thought they might be useful to typhus22. However, full details can be found here:

http://www.theseventhvoyage.com/forum/phpBB2/viewtopic.php?t=721

Please PM me if you want to know more. BTW, I'm just down the road from you in Warrington :)

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