View Full Version : how do they do it?
02-19-2003, 04:23 PM
this is bloody amazing, how in the world was it made?
02-19-2003, 04:44 PM
Note to anyone about to use the ABOVE link, you must have a login ID for Renderosity.
02-19-2003, 04:54 PM
I guess... they modeled... textured... and rendered it... :p
Seriously, the subtle reflections on the car looks like a HDR map and the background... looks like compositing... :shrug:
02-19-2003, 05:08 PM
The guy posted that car on this forum too..
02-19-2003, 05:27 PM
Check the Gallery here on CGtalk.
He explains how it was done (the BG is modeled and rendered aswell, if i understood the guy right...)
02-19-2003, 06:40 PM
thanks for the links, i found what i was looking for...
02-20-2003, 04:20 AM
and oh yeah...LIGHTWAVE!:buttrock:
02-20-2003, 07:21 AM
yep, yep, yep, and yep!:bounce:
sorry, just had to back that.
02-20-2003, 09:58 AM
hmm... something tells me you were talking about my image... ;)
Yepp, everything in the scene was modelled.
It was lit with an HDRI map and one area light.
How it was done?
The same way as any other image. ;)
You just need a lot of patience. As it was a personal project I didn't have any time restraints so I could take my own time to work on it as much (or as little) as I liked.
(copy paste url into new window)
02-20-2003, 10:32 AM
it is definitely the most realistic car i've ever seen:drool:
how long did it take?
02-20-2003, 10:44 AM
thanks Will! :)
I think it took over a month to model the car and the environment... I actually modelled the interior bits as well, but you cannot see them from that rendered angle. :shrug:
This did not include the render time which was very, very loooong...
02-20-2003, 10:58 AM
how long did it take to render then?
02-20-2003, 11:07 AM
It was rendered on my machine at own at print resolution (read: big image)... I had to make a background, foreground, reflection and car window pass.
Furthermore I split the scene into 144 tiles just in case the scene would crash during the render... which it did several times... ;)
I have no estimate of the total time, but each tile took between 4 to 50 hours or something to finish...
Seriously though, I cranked up most of the settings to maximum just for the h*ll of it. I could have cut down the rendertimes by 1000% but as I didn't have any deadline I thought I might as well see how far it can go... ;)
02-20-2003, 11:56 AM
01-14-2006, 11:00 AM
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