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yarniso
01-10-2007, 02:33 PM
Hi girls/guys,

I have a question that might seem kind of vague and strange.
I was wondering how you would go about creating an animation with a character wearing a dripping wet piece of clothing (a dress, a jacket, a shirt or whatever). I am not looking for tutorials and neither am I planning to create such an animation. I am just interested in the different approaches one could take to create such an effect (within any piece of 3D software). So if anyone of you could post their approach or ideas on this specific subject, I would really appreciate it.

Greets, Yarniso

arowana
01-10-2007, 05:29 PM
hmm . I think it need cloth fx. of course u have to detemine each part for the weighting.. it would be complicated I pressume... it can't be weighted the same allover because the habbit of wet cloth which kind of more sticky to the characters body..

for the shaders u need to set map for specular, glossines, reflection for wet part.

for water drip.. simply use particles with gravity. .. emited from selected faces of the clotes polygon..

yarniso
01-11-2007, 02:09 PM
Thanks, that is a really useful reply. I imagined it would be such a combination of techniques.
Does anybody else have something to add to this? Or would this be the "normal" method of choice for such a problem?

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