View Full Version : Vehicle: Precrime Hovercraft
aenema 02-19-2003, 03:44 PM I posted this model earlier in the WIP forum, and got some nice c&c, and now its finished. I planned on doing a night scene to increase dramatic lighting, with rain and all, but then about half way through changing the scene, i changed my mind :) I could have worked longer on textures for it, but I am burnt out on this project now and just want it finished, hehe. so here it is, its the hovercraft the Department of Precrime used in Minority Report.
http://www.co3d.com/images/precrime_hover.jpg
http://www.co3d.com/images/hov_22.jpg
http://www.co3d.com/images/hov_18.jpg
^those show the crafts skin a lil better :)
|
|
unrealwarfare
02-19-2003, 04:02 PM
minority report is really cool... the hovercraft is awesome
Hollis J Wood
02-19-2003, 04:03 PM
now that is really kool I like the effect you gave it of hovering and just enough engine wash too
teh fury
02-19-2003, 04:26 PM
Woah, very nice, everything looks just fine. mwah minority report roxx :buttrock:
protohiro
02-19-2003, 08:40 PM
Looks nice. My only crit would be the depth of field. There is basically no way that you would get depth of field that shallow at noon on a sunny day and a lens that wide. The effect then is that it makes it look really small like you are using a macro lens. So it looks like a really realistic minature. Great work all the same.
aenema
02-19-2003, 10:06 PM
heh, thanks :) Ive taken your advice protohiro, and I realized that the DOF would only be that shallow if it were a small model like you said :) so I've tried messin around with it a little in hopes of making it look atleast a little bigger
http://www.co3d.com/images/precrime_hover2.jpg
stephen2002
02-19-2003, 10:14 PM
the 2nd pic has too much DOF. The first one looks just like the "real" thing.
protohiro
02-20-2003, 10:00 PM
You may know this, but I may as well do the film school quick and dirty intro to depth of field:
DOF in "real life" is based on two things: focal length and f stop. When we talk about shallow or wide depth of field we are talking about the area of acceptable focus, or the area between which things appear in focus.
The size of this area is affected by the focal length and the f stop. A long lens (telephoto) is going to have a much shallower depth of field...you really notice this when watching sporting events on television, the super long lens makes things in the (even near) background appear out of focus. A wider angle lens, like the lens on a point and shoot or (more extremely) a fisheye lens has much deeper depth of field. With a fish eye "infitity" starts about 3 inches from the lens, so basically everything will be in focus.
The fstop is the iris of the camera, which is used to control how much light enters the camera -- the exposure. When thescene is brighter the pohotographer must "stop down" and reduce the size of the aperature, thus reducing the amount of light entering the camera. The other affect this has is increasing the depth of field...the more you stop down the more things appear in focus. So if you are photographing in bright sunlight (like this image) you would normal not expect such shallow depth of field with a lens like this one (pretty wide).
The scale issue is also related to the fact that every lens has a point at which it is focused on infitity...the end of the barrel marks--if you set the focus to infinity everything past a certain point will be in focus, so if you are taking picture of something really big odds are your focus would be set at infiity. But if you are shooting a minature you may even have to use a macro lens and the dof is going to be super shallow.
THAT is why your picture looks like a minature. I would consider dropping the DoF completely. Sorry I wasn't clearer before...
leigh
02-21-2003, 02:40 AM
Wow that is really interesting information, protohiro! :D
:lightbulb *Leigh learns something new* :lightbulb
Fakie - cool hovercraft! :thumbsup:
Although didn't the ones in the film have more colours in them, like browns or brownish greys? Your one looks just a little too stark, tonally. I agree with Protohiro that your image would look better without that mad DOF :)
Cool work though!
RockinAkin
02-21-2003, 04:26 AM
Great Movie -- Great Model!
I agree with the stuff about the DOF,
I think you should just get rid of it entirly.
Also, the picture is just a bit too grey...
Try to dirty it up just a bit and add some more color to the textures.
And, if you really want to be true to the movie, add some dark blue light tones and film grain to get that beautiful film noir look the movie had to the image.
Once you've got that, I want to see some animations of it taking off!!!
-DivideByZero-
CGTalk Moderation
01-14-2006, 12:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.