RockinAkin
01-09-2007, 11:37 PM
Hi All,
I'm trying to learn how to compose Depth Of Field inside Fusion, and so far I've only had a bit of success.
In max, i rendered out an RPF image with floating RGBA + ZDepth + ZConverage channels.
When I plug that image into the DepthBlur node in Fusion, the DOF effect works - but the aliasing along the edges of some objects suggests that the Z Coverage channel of my RPF is not being used properly (if at all).
Can anyone tell me what I should do to get the Z Coverage channel working so the DOF can look ok?
Thanks. :thumbsup:
I'm trying to learn how to compose Depth Of Field inside Fusion, and so far I've only had a bit of success.
In max, i rendered out an RPF image with floating RGBA + ZDepth + ZConverage channels.
When I plug that image into the DepthBlur node in Fusion, the DOF effect works - but the aliasing along the edges of some objects suggests that the Z Coverage channel of my RPF is not being used properly (if at all).
Can anyone tell me what I should do to get the Z Coverage channel working so the DOF can look ok?
Thanks. :thumbsup:
