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iniclof
01-09-2007, 06:06 PM
I need to creat a sphere with a perfectly uniform mesh, to use it as a base for particle flow system, the problem is I couldnt find a way (may be itīs not posible)
so far I tried:
- diferent kinds of geospheres
- using the spherify modifier on a cube
- creating a sphere with splines and the surface modifier

none of those has worked so far, but the closest has been the geosphere, all but for a very few polygons (see picture), does anyone know if such a sphere can be created?

http://img408.imageshack.us/img408/9351/geospherejq5.th.jpg (http://img408.imageshack.us/my.php?image=geospherejq5.jpg)

ManDay
01-09-2007, 06:15 PM
First, I guess you are refering to 3ds-max - you should point that out when asking.

I think you will not find a sphere which has exactly the same type and radial-direction of face everywhere. Is it at least logically possible? I really dont know. Maybe we can find a work-arround if you describe what you need the sphere for.

Regards, ManDay

iniclof
01-09-2007, 08:35 PM
First, I guess you are refering to 3ds-max - you should point that out when asking.

I think you will not find a sphere which has exactly the same type and radial-direction of face everywhere. Is it at least logically possible? I really dont know. Maybe we can find a work-arround if you describe what you need the sphere for.

Regards, ManDay
sorry for the lack of info, my idea is to cover the surface of a sphere with several ngon, If I had the uniform mesh, then I could asign one perticle fo every vertex and then apply the ngon mesh, and be done whit it. maybe someone can do this with out the sphere, or with out partciel flow
thanks

edit:
sorry, just found this, what I am trying to creat is a geodesic sphere, it is composed of hexagons and you can faind a little more here (http://en.wikipedia.org/wiki/Geodesic_sphere)

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