View Full Version : Character: A head for "Jawless"
JamesMK 02-19-2003, 07:57 AM Hi all! I'm sort of new around here, so please be gentle! :) Even though I've been playing around with 3D for quite a few years now, I really feel like a noob compared to many of you guys around here...
I've been working on this idea for a seriously malformed guy named "Jawless" - the reason for that name is quite clear as soon as you see him.
I have two images to show you right now, one smoothed model-only render, and one initial texture view (without the nose I'm afraid.... :rolleyes: ). The textured image was made mainly to check it the unwrapping was decent enough - nothing final about the map and vertex coloring...
Anyway, C&C please! And if you've got any ideas about what kind of clothes/armor/rags a guy like this would wear - you're welcome, cuz I just can't make my mind up...
http://home.bip.net/millfield/hma/24_2.jpg
http://home.bip.net/millfield/hma/texturexperiment1.jpg
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Tommi
02-19-2003, 10:16 AM
Hi James! Your model looks scary but way too symmetrical. You need to make his/her/its face more irregular. Also post a wireframe!
JamesMK
02-19-2003, 12:26 PM
Thanx for the input concerning symmetry, Tommi! I'll look into that... I see your point, definately.
Anyway, as requested, here's a wire: Front and side view in orthagonal mode. As you can see, there are some triangular nasties scattered around the place, but they seem not to cause me any trouble with a texture applied, so I guess I can live with them...
http://home.bip.net/millfield/hma/wire31.gif
{-=Jaxx=-}
02-19-2003, 03:49 PM
Looks really good better than some of the heads iv seen on here.
Tommi
02-19-2003, 04:07 PM
Which 3D application do you use?
JamesMK
02-19-2003, 05:04 PM
Jaxx: Thanks! That sounds pretty promising =)
Tommi: I model 99% of my stuff in Wings3D. Renders usually come from Blender unless I need something really crisp (that means VirtuaLight, but that's very rare)
Now: suggestions on how to improve this? Or would you rather wait until I've got some updates for'ya?
sonix
02-20-2003, 05:39 AM
James, hey mate, I seemed to think this was part of your 'Blender only' project I signed up for.
Does this mean I can use Max or Lightwave, or do I have to run from Blender.
Drawn up a few concepts for this and will post in these forums.
Your skull is looking very good, the textured version especially.
Will it have a skin covering, or gums? It's kind of 1/2 skull/head...........doh just got the concept!!
Keep up the good work,:thumbsup:
Sonix.
JamesMK
02-20-2003, 06:46 AM
sonix
James, hey mate, I seemed to think this was part of your 'Blender only' project I signed up for.
Does this mean I can use Max or Lightwave, or do I have to run from Blender.
Drawn up a few concepts for this and will post in these forums.
Hi'ya! Yeah, you're right. It was thought of as a 'Freeware only' wip challenge (that is since I posted on Elysiun rather than anywhere else).
Anyway, looking forward to see your stuff soon. And thanks for getting my concept :surprised Btw - it will be covered with skin sort of gradually turning into gum as we get closer to the gum infested area directly above the teeth.
JamesMK
02-20-2003, 10:08 AM
Jawless' shading experiments continue... Just thought I'd share this one as well, since I'm really happy with it. It needs more detail of course, but this is a great foundation IMO.
Now I'll shut up until I've got some more geometry to show - and you can quote me on that!
http://home.bip.net/millfield/hma/31special.jpg
sonix
02-20-2003, 10:26 AM
Looks good James, but maybe turn the spec level down a bit.
Is this a shader for Blender, cos I'm well in need of a lesson for mimicing skin in blender?
I uploaded my concept sketches here (http://www.cgtalk.com/showthread.php?threadid=44892&goto=newposthttp://www.cgtalk.com/showthread.php?s=&threadid=45144)
Nice progress. :bounce:
Sonix.
JamesMK
02-20-2003, 02:26 PM
Thanx. And yes, it's a Blender shader. Just a simple procedural combined with a skin bitmap. It can look better that this - it's in its embryonic phase... I can send you a .blend later if you want to check it out.
Btw, your sketches look good! I posted a reply for you in your thread.
JamesMK
02-20-2003, 02:34 PM
maybe turn the spec level down a bit.
Forgot to say something about that: I get those pointers about specularity and brightness quite often. And all I can say is that I'm highly aware of it simply because I kind of like it when some parts of an object gets a "white-out" or sort of becomes over-exposed. It makes the surface more natural IMO. So, I guess it's a conscious stylistic pattern in my work...
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