rendermaniac
02-19-2003, 02:24 AM
I am trying to make a head using NURBs patches in Maya, but am having some problems. All the head models I have seen so far seem to use a topology similar to the custom setup here:
http://coldfusion.art.msstate.edu/camenisch/thehumanhead/NURBS.html
Are there any tutorials about doing this specifically (I do not want to use Polygons or sub-d's) - specifically how would you get the mouth setup - using square or boundary does not produce the same patch as here. Would it be better to build a mouth and then connect it to the eye with projected tangents? Also this seems to be 3 sided??!? patches always have to have 4 sides don't they?
Or do I REALLY have to buy the Gnomon DVD's ;) ?
thanks
Simon
http://coldfusion.art.msstate.edu/camenisch/thehumanhead/NURBS.html
Are there any tutorials about doing this specifically (I do not want to use Polygons or sub-d's) - specifically how would you get the mouth setup - using square or boundary does not produce the same patch as here. Would it be better to build a mouth and then connect it to the eye with projected tangents? Also this seems to be 3 sided??!? patches always have to have 4 sides don't they?
Or do I REALLY have to buy the Gnomon DVD's ;) ?
thanks
Simon
