View Full Version : CGI rex animation
Fhameed 03-25-2002, 04:11 PM Hi guys, please check out a test animation I did for my intro of my film. The feet are no animated - I but please tell me what you think. Plus, I've finished all the storyboards for my film and will next be working on the animatic.
The website:
Updated website (http://happiness.f2g.net/index_2.htm)
The animation:
http://happiness.f2g.net/THUMB_rex.jpg Animation (http://happiness.f2g.net/faraz_t_rex.avi)
:wip:
|
|
Fhameed
03-25-2002, 05:39 PM
Come on guys tell me what you think!
Raul3d
03-25-2002, 06:05 PM
I donīt know a lot of about animation but it looks great. Good job
Very convincing, good work on the cycle
how about looping it a little and reposting it, i would like to see it walk a little longer
:)
Fhameed
03-25-2002, 06:53 PM
You can loop it in your media player settings. As I said - it's very early.
Thanks for the comments:D
jjburton
03-25-2002, 08:02 PM
I especially like your secondary motions (i.e. arms, chest, tail). It's a great start. Can't wait to see what you're going to do with it:).
chrislomaka
03-25-2002, 08:25 PM
looks pretty good :)
i like the head tilt.
the head could sway left to right.
the arms seem a bit symmetrical in their swaying. basically, as one foot goes up/forward, one hand should be a little higher than the other. as the foot/leg stretches back, one hand should be a bit lower than the other. as far as which hand should do what when... up to you, really (*i'm* not sure)... with humans, as the right foot swings forward, the left hand swings forward, too. then again, a trex isn't exactly human...
Fhameed
03-25-2002, 08:43 PM
Thanks for the comments guys.
Yes, you are right the hands may be a bit symmetrical, although, on a large animal, small parts are independant from movement of legs and tend to dangle. The head does bonce left to right, but the camera angle does hide it. Might want to exaggerate it for drama. However, Predators tend to lock their head into position. A good example is a Lion or tiger.
I will have something more finished in August:p
Nick Unden
03-26-2002, 08:23 AM
Looks great...
Maybe if you rotated the pelvis on the all 3 axis' a little more (just needs a little more sense of weight), especially when the leg is at the passing position, the pelvis's weight should shift to the leg on the ground. But ohterwise looks great! :D
CGTalk Moderation
01-13-2006, 04:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.