Riccardo
01-06-2007, 08:28 PM
I've been experimenting with maya hair and mental ray geoshaders.
I downloaded gg_geo_pfxhair geometry shader, i found some info about it here on cgtalk. I read that you have to write a command which exports a sort of hair cache. then you attach the geoshader to a placeholder object, like a polycube. finally you have to point the path of the hair cache in the shader.
I didn't get it to work though. I don't know how to write correctly the path.
You can find the related discussion about this shader here:
http://forums.cgsociety.org/showthread.php?t=238507&highlight=hair+primitive
and more here:
http://forums.cgsociety.org/showthread.php?t=153147&page=2&pp=30&highlight=gg_geo_pfxhair
Has anyone succeded working with it?
I downloaded gg_geo_pfxhair geometry shader, i found some info about it here on cgtalk. I read that you have to write a command which exports a sort of hair cache. then you attach the geoshader to a placeholder object, like a polycube. finally you have to point the path of the hair cache in the shader.
I didn't get it to work though. I don't know how to write correctly the path.
You can find the related discussion about this shader here:
http://forums.cgsociety.org/showthread.php?t=238507&highlight=hair+primitive
and more here:
http://forums.cgsociety.org/showthread.php?t=153147&page=2&pp=30&highlight=gg_geo_pfxhair
Has anyone succeded working with it?
