arowana
01-06-2007, 08:19 PM
http://i25.photobucket.com/albums/c88/arowana777/901.jpg
http://i25.photobucket.com/albums/c88/arowana777/9.jpg
Above are some screenshot from my company countdown sequence, its like a needle toy .. I am not sure about the name of this stuff. but I just give u some pictures to described it..
The animation starts with smooth surface. then there is an illusion of water droping, the surface react forming number to countdown.
I noticed same stuff of effects in X men the 1st.. in one meeting they set up position using a fancy and advanced new york map that looks like this stuff. from plain surface then the small bricks are extending and creates a 3d topology map of newyork city..
well I hope you get what I've just described :D
well the artist who did the countdown told me that he link every singgle bricks to a bone. then he insert an animated sequence depth map into the graph editor.. then it automaticly extends based on the level of the depth map.. (he is using lightwave)
I am using max.. and I really want to create some fx like this.. maybe forming a city.. or may be characters that forming from little bricks like this.
I've tried using reactor rigid body. and creates some animated deforming object.. and put it below the surface of the bricks as a deflector. it maybe works but if the bricks are multiplied dozens time.. I am not sure the calculation of the reactor will survive it.. :(
can any body tell me how to do this in max using animated depth map.. any plugins??
thanks alot....
HAPPY NEW YEAR!!!
http://i25.photobucket.com/albums/c88/arowana777/9.jpg
Above are some screenshot from my company countdown sequence, its like a needle toy .. I am not sure about the name of this stuff. but I just give u some pictures to described it..
The animation starts with smooth surface. then there is an illusion of water droping, the surface react forming number to countdown.
I noticed same stuff of effects in X men the 1st.. in one meeting they set up position using a fancy and advanced new york map that looks like this stuff. from plain surface then the small bricks are extending and creates a 3d topology map of newyork city..
well I hope you get what I've just described :D
well the artist who did the countdown told me that he link every singgle bricks to a bone. then he insert an animated sequence depth map into the graph editor.. then it automaticly extends based on the level of the depth map.. (he is using lightwave)
I am using max.. and I really want to create some fx like this.. maybe forming a city.. or may be characters that forming from little bricks like this.
I've tried using reactor rigid body. and creates some animated deforming object.. and put it below the surface of the bricks as a deflector. it maybe works but if the bricks are multiplied dozens time.. I am not sure the calculation of the reactor will survive it.. :(
can any body tell me how to do this in max using animated depth map.. any plugins??
thanks alot....
HAPPY NEW YEAR!!!
