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Vooh
01-06-2007, 01:51 PM
Just a quick question regarding the Joan of Arc Tutorial (http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp)

At the beginning, it doesnt say wether to set the reference picture as the viewport background or as set it up so it's on planes. Does it even make a difference?

Thanks!

xDarkvisionx
01-10-2007, 01:27 PM
Set it up as a plane. Use the WxH that are the same as the actual images pixel width and height. Get used to improvising a lot, the directions can become quite vague at times, and many of the terms he says are outdated. I was really confused when he was trying to explain welding vertices, when all he had to say was "select two vertices, click weld, increase threshold if need be."

scrimski
01-10-2007, 02:08 PM
Try this script, sets up image planes with the right height and width
http://www.wahooney.net/download.php?view.4

Vooh
01-11-2007, 11:10 AM
Ahh wicked, thanks for the script.

And thanks for affirming my thoughts that the guide is quite loosely written. I've had to do some really weird vertex manipulation to get it to look similar to his pictures.

My model so far (first human model I've done). Needs some extra tweaking, especially around the feet/ankle and groin area. Maybe also some stomach work. Any critiques in particular?

**WARNING NUDITY**






http://img224.imageshack.us/img224/5879/frontuk9.jpg (http://imageshack.us)

[/url][url="http://imageshack.us"]http://img441.imageshack.us/img441/5374/behindv3ot7.jpg (http://imageshack.us)

scrimski
01-11-2007, 07:59 PM
And thanks for affirming my thoughts that the guide is quite loosely written. I've had to do some really weird vertex manipulation to get it to look similar to his pictures.

I disagree. Keep in mind it was written ages ago, I think for Max 4 or even 3, where some features like editable polys or the symmetry modifier or pelt mapping simply weren't available at that time. Maybe I'm a bit nostalgic because this was the first character I did which didn't looked like utter crap.
Just take it as what it is - as a guide, not a step by step tutorial. If you know a better or a more comfortable way to achieve the desired results then feel free to do so. There are always more than one way to model.

As for your model - I agree that the ankles look very strange and the belly and groin look kinda inset, not round. It would help to see a wire of the unsmoothed object(you might want to try the material linked in my signature if you don't know how to set up a shaded wire material)

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01-11-2007, 07:59 PM
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