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uncon
02-18-2003, 10:57 PM
This is my first walk cycle, I applied it to my little cartoon guy blinky (Avatar). I am new at animation so please let me know what you think and areas to improve. All comments welcome.

Everything done in LW 6.5

animation, blinky walk 499kb (http://web.nmsu.edu/~aaberger/blinkwalk.avi)

Thanks

UPDATE!!!
link to new walk (http://web.nmsu.edu/~aaberger/walk2.avi)

vrljc
02-18-2003, 11:29 PM
good start! i noticed good hip rotation and good shoulder rotation. Now you need to add some weight to him! this is done in the feet and the thighs. Since his thighs aren't really shown, u don't have to worry about that too much.

For his feet though (when they are on the ground), i would add an endomorph making them squash (think of taking a balloon and pressing it down on a table and watch the squash effect that it gives). Play around with different amounts of squash based upon the amount of weight being put on the foot.

Also make the hips of the character go up and down as it walks, lowest on the recoil position and highest on the passing position. That will add some more weight.

Hope this helps! Good start!

-vrljc

Daolohua CnC
02-18-2003, 11:30 PM
i would involve the upper body more with the walk. I can't tell too much because the legs are under the clothing. But a bounce in his step or an arch in his back would improve the walk.

You also have to think about what kind of mood he's in. Say if he's looking around (like he is), is he uneasy about where he's going? curious about his destination? angry? happy? ect.

from those emotions u can change the walk accordingly.

its a good start tho

proton
02-19-2003, 03:03 PM
I love that character....what is it for?

oxygen_77
02-19-2003, 05:05 PM
Looks really cool, I can just see him walking through a dark alley. One thing I would work on is his arms seem to swing the same direction as his legs during the walk.. shouldn't they be swinging the opposite way? Keep up the good work!

uncon
02-20-2003, 12:16 AM
This is a fun little project I've been working on recently. I am in the process of incorporating some of the (most excelent :buttrock: ) suggestions made to my walk sequence. In the meantime here is another little animation I made:

download surprise anim (http://web.nmsu.edu/~aaberger/blink.avi) ]

I have been doodling this guy in my class notes (started in my Linear Algebra class last semester) when I get bored, he evolved from a stick-man to a cloaked almost-faceless character over the span of a few weeks in class. Then I decided to try out some character animation and this would be my test subject.

Daolohua CnC
02-20-2003, 08:32 AM
i dig the reflections

because his body is mostly hidden (due to his clothing). exagerrating his movements is crucial. perhaps if he jumped a bit when surprised, aided by a change in direction in the characters line of action.
that might help your animation.

sorry if i seem overly critical. i get it from having a tough animation teacher..

good luck

edit: woo hoo... 10 posts... yea doggy!

feefunk
02-20-2003, 11:20 AM
Originally posted by uncon
This is my first walk cycle, I applied it to my little cartoon guy blinky (Avatar). I am new at animation so please let me know what you think and areas to improve. All comments welcome.

Everything done in LW 6.5

animation, blinky walk 499kb (http://web.nmsu.edu/~aaberger/blinkwalk.avi)


Aaron,

First congrats on your first attempt, it looks pretty neat. You might want to ask yourself what attitude you want to convey with the walk.

At the moment the character is just walking without expressing any majour attitude. He just looks kind of lost. If you want him to be menacing, change the pose and lean him forward as well as maybe putting his free hand into a claw pose.
Always define the character's emotion (by using good timing and posing) before setting any keyframes mechanically.

check out this site for some really great information, which should be on every animator's bookshelf Preston Blair's Cartoon Animation (http://www.freetoon.com) (click Enter and look under chapter 2)


Keep us posted on your progress!

:beer:

uncon
02-24-2003, 08:23 PM
Thanks to everyone for their great advise on my walk cycle. I tried to incorporate that stuff into this version.

Download second walk cycle here (http://web.nmsu.edu/~aaberger/walk2.avi)

I think I will start on another anim with this guy now, something with a little more plot, rather than a weird walk cycle.

Thanks.

oxygen_77
02-25-2003, 11:53 AM
This is really cool! I love the way he squints his eyes at the end! Great work so far!

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