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View Full Version : Still: I dont know what to call this


ostov
02-18-2003, 08:39 PM
Hey guys!!

I finaly got a better, I dont know what the word is for this:p
I have been using max for 4 months now and I am getting better everyday... And I am one of the young people around here (age14) so I think it pretty good of me...
I used poly eding on the mesh, to omni lights+skylight (lightracer)
http://home.no.net/ostov/image/3dsm/kopper.jpg
I hope u guys will give me some nice replys :)


ostov:bounce:

letitbeknown
02-18-2003, 08:50 PM
call it "the lineup"

AuC
02-18-2003, 08:51 PM
Looks good :thumbsup:

Joebount
02-18-2003, 08:59 PM
uh ... a bit .... Empty ?
More work on it ! It's not finished ! :)

ostov
02-19-2003, 06:09 AM
Thanks guys!!!:thumbsup:

Joebount: I think it is finish, and u cant do anything about it ;)


ostov

jeb
02-20-2003, 01:37 AM
hey ostov, whats up. i like a lot the warm light you have there. but i know with textures youll get a very cool image since the light its awesome now.

SoLi
02-20-2003, 01:38 AM
nice, but the small amount of passes is putting me off.

reaperman
02-20-2003, 03:33 AM
call it "the usual suspect":p

Hexodam
02-20-2003, 01:31 PM
not a clue what to call it but I notice that the fov needs more samples

simple and elegant :)

phoenix2k
02-20-2003, 01:39 PM
looks quite good, although you've kept it simple... :)...
try rendering with more passes though!

ostov
02-20-2003, 04:10 PM
Hey guys, thanks for all those nice replys!! *yay*
I did a update http://home.no.net/ostov/image/3dsm/bigreskopper.jpg
(it is 1024*768)


ostov

FrageNSTEIN
02-20-2003, 04:23 PM
Hey young one (I'm 16). Not bad, but I don't think it really expresses your talent. Try doing something you currently think you cannot accomplish (small goals, not big), and when you accomplish it, do something a little harder again.

As for this scene, I think you could make it more impressive simply by making the wall textured and bump-mapped nicely, and maybe figure out a good wood texture for the shelf, and something glossy and smooth for the cups? Making any sense?

Drew

ostov
02-20-2003, 04:47 PM
FrageNSTEIN - The thing with this scene is that the lights do the work man! I use the standard material that comes on the start, so the thing that does the work is the lights...


ostov

Chappo
02-20-2003, 05:01 PM
it's a mugshot , that's what it is :)

MetallDragon
02-20-2003, 06:25 PM
nice work.
But you really should apply a texture...

Riptyde
02-20-2003, 09:13 PM
Nice job, I think putting a nice glossy glaze on the cups would add a nice touch to it, but keep the color as it is.

Riptyde

leigh
02-21-2003, 01:25 AM
Not to sound overly negative, but all this is, is the teapot tool (without the spout) and a claylike render, which is easy to setup.

Ostov, I think that you should be doing models that require more than the touch of a single button to create. I'm not saying this to be nasty, but because I really think that one doesn't learn much simply by using presets and such.

Rather try doing tutorials on modelling your own things. Since you have been using Max for 4 months now, you should be skilled enough to start tackling some more complex modelling of your own :)

At your level, you should also worry less about getting the perfect GI style renders and DOF, and rather focus on developing your structural modelling skills. Over the years, Max's modelling tools have become much easier to use than they used to be - you really should start tackling some good solid tuts now, and start churning out your own exciting creations! That way you will learn how to create forms correctly, and how to use all the different modelling tools, so that eventually you won't need to use modelling presets or tuts to model anymore, since you will have a firm enough grasp of the modelling toolset to create your own complex models :thumbsup:

There is nothing really wrong with this piece, as a piece, however, since you are still a relative beginner, I feel that your time would be more appropriately spent developing skills.

ostov
02-21-2003, 07:34 AM
Originally posted by Leigh
Not to sound overly negative, but all this is, is the teapot tool (without the spout) and a claylike render, which is easy to setup.

Ostov, I think that you should be doing models that require more than the touch of a single button to create. I'm not saying this to be nasty, but because I really think that one doesn't learn much simply by using presets and such.

Rather try doing tutorials on modelling your own things. Since you have been using Max for 4 months now, you should be skilled enough to start tackling some more complex modelling of your own :)

At your level, you should also worry less about getting the perfect GI style renders and DOF, and rather focus on developing your structural modelling skills. Over the years, Max's modelling tools have become much easier to use than they used to be - you really should start tackling some good solid tuts now, and start churning out your own exciting creations! That way you will learn how to create forms correctly, and how to use all the different modelling tools, so that eventually you won't need to use modelling presets or tuts to model anymore, since you will have a firm enough grasp of the modelling toolset to create your own complex models :thumbsup:

There is nothing really wrong with this piece, as a piece, however, since you are still a relative beginner, I feel that your time would be more appropriately spent developing skills.

That was not the finish teapot!! I did the modeling with poly!! U say that I need to get better with the modeling... Here u go http://home.no.net/ostov/image/3dsm/rigtest.jpg
http://home.no.net/ostov/image/3dsm/bigreskopper.jpg <---< That is the new ver. with a bigger res. and a better res. and I will not do any texture!! SOrry hhehe


ostov:bounce:

Soeren Nielsen
02-24-2003, 06:31 PM
someone is overly defensive in here.

killahsin
02-24-2003, 06:38 PM
heh.

keep working on your style man. Do not listen to the negativity here, thats a good render. Although i agree you need to focus on bigger and better thinsg fine tuning your basic skills is always a good thing.

I think alot of PROS here are startign to forget what it was liek beign a newbie. Alot of nice people are slowly becommign jaded.

If you want the perfect render man you have to texture them though =)

Soeren Nielsen
02-24-2003, 06:49 PM
If you cant take critique you wont get far. And ostov should be able to do something alot more exciting than teacups chopped up.

Libor
02-24-2003, 06:50 PM
Actually, your character which you have linked after Leighs reply is more interesting and says more than greyish "dont know what to call this"...


Just my 2 cents;)

killahsin
02-24-2003, 06:51 PM
SN stop following the leader. It isn't about critique its about forgeting where you come from.

Constructive criticisms cool. Pure negativity isn't.

but i forgot all leet Cg artists are negative to all new people now. So this isnt unexpected

Carina
02-24-2003, 07:04 PM
Forgetting where you come from....

Ostov comes from a teapot?

leigh
02-24-2003, 07:15 PM
Hey guys, lets not let this thread degerate into a fight...
This is no place for accusations, however subtle.

Ostov, I apologise for thinking that your model was the teapot - it just looked the way I remembered that tool to look. Sorry.

I see you have developed your character a bit further - good luck with it! I'm sure we will see more of it in the near future.

Adam
02-24-2003, 07:26 PM
I really like your simple yet well designed charcter post a larger pic of him please. Also your cups look alright but lack the design sense of the charcter:bounce:

Raist2128
03-02-2003, 06:40 AM
Hey, I'm new here and I've been browsing through the forum. I just had an idea for adding something to it..what about making the cup that is on it's side full of water?

FrageNSTEIN
03-02-2003, 06:49 PM
How could it be full of water if it is in fact "on it's side"? Just wondering.

Drew

Potato77
03-02-2003, 08:40 PM
i think it good for a 14 year old. when i was 14 i was picking my nose and playing with legos. good job

now tackle something harder :)

flamedevil
03-02-2003, 09:03 PM
now tackle something harder

Yup, it should not be hard :p

squidinc
03-02-2003, 11:32 PM
Originally posted by FrageNSTEIN
How could it be full of water if it is in fact "on it's side"? Just wondering.

Drew

hey, why not? :D

3D opens the mind... or something, lol


nice render by the way :thumbsup:

aenema
03-02-2003, 11:57 PM
yea nice render :) has a clay feel to it

Raist2128
03-03-2003, 01:04 AM
It think it would just be cool looking. The ones standing up empty, but the one on it's side full of water, just like it was standing up.

rexfang
03-03-2003, 05:58 AM
call it....
"Get in line please!"




because one of the mugs is not in order.....




:shame:

PotatoHead
03-03-2003, 09:11 AM
pretty simple, but its a first try, and plus youre 14 (im only 15 1/2 myself). the thing that bothers me is, how the hell were you able to afford max? im having trouble with lightwave, which is tons cheaper...

leigh
03-05-2003, 08:42 PM
Originally posted by PotatoHead
pretty simple, but its a first try, and plus youre 14 (im only 15 1/2 myself). the thing that bothers me is, how the hell were you able to afford max? im having trouble with lightwave, which is tons cheaper...

Perhaps he is using the Max demo? :shrug:

fproto
03-05-2003, 09:33 PM
the top being empty is fine, but the bottom needs filler.

i would suggest rotating the view maybe?

well you could increase the depth of field.

btw i've been into 3d since i was 11 and i am now 13 :D.

a good name for this render could be uh... "peer pressure"?

lol just a suggestion.

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