View Full Version : Mograph effectors and displacement
Delude 01-05-2007, 04:12 PM I'm doing a little animation thats gonna have earth and grass and stones, and i was wondering if the ramdom effector from the mograph module can interact with some other atributes than just S\P\R & color, since the stones are sphere like landscapes, i wanted them all to look diferent from each other, since just by looking at it you can tell that they're all one stone.
here (http://werlintm.no.sapo.pt/grass%20test.jpg) <---is the test render
and the second thing is that the displacement option in materials has a "map geometry " checkbox wich i tought it was to make the object to turn into that geometry after the render.cause with maya when you apply the displacement node the geometry changes right away...
my idea with this was to add several stages of detail to the dirt. am i missing anything, or its just not possible?
thanks 4 your time & attention!
peace & light
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AdamT
01-05-2007, 05:58 PM
I'm doing a little animation thats gonna have earth and grass and
>stones, and i was wondering if the ramdom effector from the mograph
>module can interact with some other atributes than just S\P\R & color,
>since the stones are sphere like landscapes, i wanted them all to look
>diferent from each other, since just by looking at it you can tell that
>they're all one stone.
I would use a displacement material to do this. Put a noise (or noises) in the displacement channel and set the noise to use world space rather than the default texture space.
>and the second thing is that the displacement option in materials has a
>"map geometry " checkbox wich i tought it was to make the object to
>turn into that geometry after the render.cause with maya when you apply
>the displacement node the geometry changes right away...
No, this is different from Maya. The map geometry option applies the the displacement effect to the UVs, so you can map other material channels to the object without distortion.
If you want to convert the displacement to real geometry you can use the displace deformer and run "current state to object" command.
>my idea with this was to add several stages of detail to the dirt. am i
>missing anything, or its just not possible?
>thanks 4 your time & attention
!
peace & light
Delude
01-06-2007, 08:23 PM
Thanks AdamT.
the displace deformer you've mentioned... i cant find it anywhere? is it in R10? cause there's no reference in the manual, and i cant find it on the menus either... im still googling it searching for a plugin but so far nothing... if you or anyone else that know where it is could tip me out, i would appreciate it.
once more thanks for the help
Per-Anders
01-06-2007, 08:30 PM
MoGraph->Displace Deformer, coincidentally if you wanted to use seperate geometry or completely different stones then you could use a random effector to simply randomize the clones used (Modify Clone parameter, together with a variety of base objects placed under the cloner).
Delude
01-07-2007, 04:36 PM
thanks Per! didnt noticed MG got deformers, only effectors
Delude
01-07-2007, 11:38 PM
nevermind !!
LucentDreams
01-08-2007, 02:54 AM
thanks Per! didnt noticed MG got deformers, only effectors
all effectors can also be set to be deformers too ;)
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