View Full Version : antialiasing strokes
its837 02-18-2003, 08:04 PM i can't seem to get my paint effects strokes to anti alias???
thanx
-hamburger
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lostpencil
02-18-2003, 10:47 PM
Umm... in your render, right? Do you have any anti-aliasing on in render globals?
thesaint
02-19-2003, 12:39 AM
this is a common problem. Turn on motion blur, even if there is no movement.
For some reason this trips the switch to AA paint FX.
Because Paint FX is a post render process it is hard for Maya to AA during the actual render, but if you add motion blur (which is also a post render process) if then recalcs the AA through the Z buffer.
Don't ask me why or how -- all i know is it works!
lostpencil
02-19-2003, 01:26 AM
Hey Thesaint, isn't that strange... I don't have any problems with anti-aliasing on paint effects and I have AA set to low quality with no motion blur.
Hamburger, do you have a scene file that has the paint effect in it that isn't getting anti-aliased?
its837
02-19-2003, 01:33 AM
hey thanx alot
i will try that tomorow when i get back to work
maybe i can up a scene file then too
thanx again
its837
02-21-2003, 09:11 PM
hey turning on motion blur made them good for a single image
butt for video they still march like crazy
it would be great if i could just drop a shader on these strokes some how so that they would antialias normally and i could render them w/mental ray
i don't think at anti alias at all right now cause paint effects is a post process
he is a slimmed down versiaon of my scene
http://www.donkeycake.com/gunk/strokes.zip
so does any one know of a way to make strokes into geomatry easily or anything????
i hear that paint effects to geomatry is going to be in maya 5
woohoo
thanx
-hamburger
lostpencil
02-21-2003, 09:19 PM
I'm not sure what it's supposed to look like, but here is my render of a frame. Looks fine to me, as far as aliasing. What do you think?
lostpencil
02-21-2003, 09:32 PM
Oh... by the way, if you are viewing it in Explorer 6+, make sure you expand the image to the maximum (hover over the image and then click on the scale button that appears), otherwise the render doesn't look so good :)
beaker
02-21-2003, 10:29 PM
Render the paintfx in their own pass at 1.5x or 2x the resolution and scale them down/composite them in post. Paintfx renders at almost the same speed at higher resolutions(maybe a few seconds longer). So you won't see much of a speed hit.
its837
02-23-2003, 02:02 PM
thanx guys
i was rendering at twice the size and scalling down
but if i understand what your saying i should render them at a like 60 frames per second or something and scale the time down too????
i will try that i guess
thanx for posting the render too
i guess that is kind of a bad frame to render i think the closer ones looked worse
and it is mostly when they are moving now (the marching) that is really bothering me
i think w/ scaling it down from twice the size it is much closer
thanx all
-hamburger
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