j00ey
01-05-2007, 01:06 PM
Hi
I'm trying to use the amb occ to get the ambient environment light contribution and I get the result I'm expecting plugging it into the color slot of a surface shader but I want to use a bump map too so I figured use a lambert but this gives a much more saturated, basically wrong result. I've tried using a MR lambert with the IBL excluded from the light list but I just get a black render.
Does anyone know how to get this pass and use a bump map at the same time?
Thanks in advance
j00ey
I'm trying to use the amb occ to get the ambient environment light contribution and I get the result I'm expecting plugging it into the color slot of a surface shader but I want to use a bump map too so I figured use a lambert but this gives a much more saturated, basically wrong result. I've tried using a MR lambert with the IBL excluded from the light list but I just get a black render.
Does anyone know how to get this pass and use a bump map at the same time?
Thanks in advance
j00ey
