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Wongedan
01-05-2007, 01:50 AM
http://features.cgsociety.org/gallerycrits/52409/52409_1167965402_medium.jpg (http://features.cgsociety.org/gallerycrits/52409/52409_1167965402_large.jpg)

Title: Earth Temple
Name: Arif Pribadi
Country: Canada
Software: Maya, Photoshop, XSI, ZBrush

Hi, I wanna Show one of my stuff in my reel

this is an earth temple, its not a cave. its between two cliffs
I modelled the base model in xsi, (some maya help) and sculp it in zbrush.
render in xsi

the statue on the bg are matte based on the concept
the concept is done by Layne Johnson (tyranx.com)
thx :)

RobertF
01-05-2007, 12:44 PM
Wow very nice...


Nothing to crit!

nikosX
01-05-2007, 01:53 PM
very good work, maybe the fire needs some more attention to look better
congs

kbarts
01-05-2007, 03:30 PM
Nice one! Only crit is the fire holders. Maybe some thinner be better.
Cheers

living_for_cg
01-05-2007, 06:30 PM
i like the environment lighting,
nicely done.:thumbsup:

Tkaos
01-06-2007, 12:38 AM
Really great render !
I have a question: How did you do the rock shader please ? procedural ? what did you use to do it (xsi ?) How many maps on ? (Color, diffuse, normal ?)
Anyway beautiful !

rebolt
01-06-2007, 03:17 AM
Wow really great work man. The textures and just superb and the lightining is awesome. Really liked it. :thumbsup:

Wongedan
01-06-2007, 04:23 AM
thx for the replies everyone,

Really great render !
I have a question: How did you do the rock shader please ? procedural ? what did you use to do it (xsi ?) How many maps on ? (Color, diffuse, normal ?)
Anyway beautiful !

thx,
its all mixed, I sculp the rock from low poly profile that I unwrap in xsi, then tweak it a little bit, after that I bring it to zbrush, sculp the big detail first, then going smaller2 and smaller, I dont subdivied too much in zbrush, so for small details i paint bump map in zbrush,
when I do render test the detail is little bit too clean when it goes too close to camera, then I add procedural map for micro details (to add roughness).

some small making off

1: use camera projection to establish the model profile to match the concept art.
http://student.vfs.com/%7E3d60arif/cavetemplar/downunder2.jpg
http://student.vfs.com/%7E3d60arif/cavetemplar/downunder.jpg



2. then do the lighting (sorry dun have the image sample here) -_-

3. zbrush sclup
http://student.vfs.com/%7E3d60arif/cavetemplar/batyuu.jpg


here's the result
without color and specular, only bump , normal map, and the geometry itself
http://www.arifcreations.com/images/Artwork/cavewire.jpg





after that, I just add the color texture

rebolt
01-06-2007, 05:58 AM
Wow really great amount of detail you have worked on. :). Keep up the good work man. :thumbsup:

Tkaos
01-06-2007, 10:38 AM
Wow ! Thank you for the explanation :p very Useful ! Thx you :)

GregOconn
01-07-2007, 07:58 AM
Very impressive.

Lordstormdragon
01-09-2007, 05:55 PM
Although like the others said, the torch-columns are kinda underdetailed compared to the rest... But it's got great atmosphere, and an interesting focal length too. And the modeling and textures are grand! Thanks for sharing.

MattH
01-13-2007, 06:52 AM
Indeed a great atmosphere and sense of wonder you've created with this image. I really like how it reminds me of something that might be used for a stop-motion set.

AndrewHwang
01-27-2007, 08:01 AM
Wonderful rendition! This was a perfect intro for your reel and looks like more of a studio project than a one man job. Layne was in my Associates graduating class and its nice to see that his skills have grow far. Best of luck Arif, you got my vote for it :)

Wongedan
01-27-2007, 08:18 AM
wow really? cool, Full Sails must be proud to have artist like him :), ( you also :p)

and his artwork dont need words to describe...! it can communicate in unique way ...

houshuang
01-28-2007, 02:24 AM
good work!

Geco
01-28-2007, 02:53 AM
really nice! :)

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