GruvDOne
01-05-2007, 12:17 AM
Ok, now it is hard enough to understand MoGraph's logic at times, but to have documentation that is inaccurate makes it much, much harder. While researching this problem through R10's help system, I found myself being presented with options that simply aren't as described. I won't go into great detail about that as you can see for yourselves, but I mention this only to illustrate that I do in fact make the effort to solve a problem on my own before posting about it. Therefore, I must ask any of you who know this module well to help me understand a couple of things.
Here's the scenario... I have a wall of tiles made from a Cloner Object. I want these tiles to travel around the camera and end up behind it. I want this motion to be a contagion. So, I make an Inheritance Effector. I then copy the plane (that makes up the clone wall) and take it outside the Cloner's hierarchy. I animate it simply doing exactly the move that I want. Then, in the Inheritance Effector's settings I set Inheritance Mode to Animation, drag my plane object into the Effector's Object field, set the step gap to 2 frames and *poof*, the original plane remains where it is, and the wall moves to behind the camera. When I scrub the timeline, it is as though the movement is being mirrored, I don't want that. I want the clones to start off where they already are and then follow the same path that I animated for the copied plane.
What gives?
oh yes, and I checked axis positions, they all match up.
Attached is a simple file showing the type of setup and the issue.
Thanks!
Here's the scenario... I have a wall of tiles made from a Cloner Object. I want these tiles to travel around the camera and end up behind it. I want this motion to be a contagion. So, I make an Inheritance Effector. I then copy the plane (that makes up the clone wall) and take it outside the Cloner's hierarchy. I animate it simply doing exactly the move that I want. Then, in the Inheritance Effector's settings I set Inheritance Mode to Animation, drag my plane object into the Effector's Object field, set the step gap to 2 frames and *poof*, the original plane remains where it is, and the wall moves to behind the camera. When I scrub the timeline, it is as though the movement is being mirrored, I don't want that. I want the clones to start off where they already are and then follow the same path that I animated for the copied plane.
What gives?
oh yes, and I checked axis positions, they all match up.
Attached is a simple file showing the type of setup and the issue.
Thanks!
