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Parsec3d
01-04-2007, 11:55 PM
Small problem I have two sets of bone chains one has Motion-dinamics and the other is just looking at it I want to add an slider to fade the effect of the second chain.

BUT,, I have no idea on how to multiply an slider value on a variable ,, tried this but it didn't work.



Variable
' '-------[BoneWithDinamics::pitch]
'---*Bone::pitch


Ok that copies the pos just right but if I add the an slider in this way:


Variable
' '-------[BoneWithDinamics::pitch] * [slider::sliderchan]
'---*Bone::pitch

----


Well obiously things don't work that way any one with a small tip on the right way to implement something like this???


thanks in advance..

Parsec3d
01-05-2007, 12:06 AM
,, Ok found it but now my problem is I am equaling My bone to zero once I deactivate the dynamics, so what I need is to fade between IK and Dynamics.. mm IK fader works only with expressions and not with MotionDynamics right?

Parsec3d
01-05-2007, 04:19 AM
Any Ideas?

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01-05-2007, 04:19 AM
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