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Dark Alchemist
02-18-2003, 05:41 PM
When you instance an object how do you get rid of the seam?

I have tried and tried and can't figure it out.


Thanks.

lostpencil
02-18-2003, 10:47 PM
I'm assuming you are using polygons, right? Combine the two objects together and then merge the vertices. If it is a subdivision surface I think you can do this in one fell swoop.

Dark Alchemist
02-18-2003, 10:50 PM
Well, I am using CPS and I don't know how to make my head into an object so I can texture etc but when I render it with the cage around it it has a visable seam.

lostpencil
02-18-2003, 10:59 PM
What I would do, if I were using CPS, is delete the high poly version of your half-a-head. So all you have is your low poly cage. Then I would take that low poly cage and duplicate it (with a scale of -1 on X, assuming that your head is to be mirrored across that axis). Then I would use Polygon->Combine, that will make the two separate polygon objects into one. Then I would marquis select each vertex at the seam (it will look like there is only one, but there will probably be one on top of another - you can check in the channel box under the shape, click on CVs click to show and you should see two vertices). Then select Edit Polygons->Merge Vertices. That should get rid of one vertex. Do this for each vertex on the seam. Then I would run CPS on the final mesh to get your high poly object. That should get rid of your seam. Hope it helps.

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