Kokosing
01-04-2007, 01:06 PM
I'm trying to add a few joints to my character after I've bound and weighted him. When I try to add the joints (either inside or outside the joint heirarchy) the nearby sections of the joint chain seem to snap out of alignment.
For instance, I want to add a couple of joints to control ears. When I add the joints, the character's head spins 90 degrees. If I do this with the skin deformer switched off, the same happens when I turn it back on.
Is also appears that these joints cannot be weighted as part of the existing weight tag. This makes sense, but is there a way to preserve the joint wieghts I've already created?
Any ideas greatly appreciated.
Will
For instance, I want to add a couple of joints to control ears. When I add the joints, the character's head spins 90 degrees. If I do this with the skin deformer switched off, the same happens when I turn it back on.
Is also appears that these joints cannot be weighted as part of the existing weight tag. This makes sense, but is there a way to preserve the joint wieghts I've already created?
Any ideas greatly appreciated.
Will
