View Full Version : rendering still with multiple camera in a sequence?
id_ivan 02-18-2003, 02:38 PM Hi all.. I'm quite new to this forum so i don' know if there's someone has post this question. I'm using Max 3.1 (yeah laugh hardly :applause: ) . I'm working on a scene that need to be rendered on 3 different view (a camera each). i expect that i can finish the setting before weekend so i could render them when i'm not there. Te problem is i can find any clue for rendering the cameras in a sequence. I hate to wait every single frame finished just to change view to another camera before hit render. It's not animated scene and I only need to take 3 shot.
Sorry i've been lookin around and nothing helps. Any helpfull answer urgently needed. Thanks.
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ChristophZollinger
02-18-2003, 03:12 PM
I think itīs possible to use teh NetworkRender for that.
U can setup a Job for every single cameraposition.
ChristophZollinger
02-18-2003, 03:15 PM
Save the scene three times, every scene with another cameraposition. And render them one after one.
I think, rendering three different setups out of one scene is not so easy. But when u have three different files to put into the render manager its much easier
Howdy !
Mastermind has got the right idea, except that you don't need to save your scene three times: if your three cameras are in the scene, just setup each render, and send them one by one to the net render, then you can launch rendering and Max will render each set up one after the other.
It's just as easy as if you were doing manually, just remember to hold the jobs until all three have been sent to the Queue Manager, then you can close Max, and launch the jobs.
mouj
Maven
02-18-2003, 06:20 PM
there is a much easier way...Just press F1 and read up on Video Post.
The idea is that you can have your ONE file and THREE cameras and setup a rendering sequence in VP to render out each camera with its own settings and save the files indivdually.
I do this every once in a while, so I can get things done over night or over the weekend.
Dreamsign
02-19-2003, 12:08 AM
another way I can think of, is to simply use the same camera for all the shots, and just keyframe it to the new position on a single frame. To avoid ugly interpolation put an extra keyframe the frame before and after moving it.
I havent done this myself but I cant see any reason why it wouldnt work. Might not be the desired workflow, but you can whole playback your animation in a single viewport.
Anyone else who does it this way?
id_ivan
02-19-2003, 02:19 AM
Thanks all.
I've try as leonec said, and it works great. I thought i've read about this somewhere but i can't hardly remember. With Net render, i think it's also possible but my boss don't like to see 3 same files with only different camera setup. But again thanks to all.
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