evilmaul
02-18-2003, 02:17 PM
hi,
i have modeled a character in one piece(polig/subds)...and now i have to
texture it. My problem is: i dont want to use one big high res texture for
entire character but i would like to have one big high texture for head, one
for torso,arms etc (i created clusters to simplify the uv mapping then different uv set for each cluster). Is this
possible? becouse after few try (with xsi and or deeep uv) i see that uv its
always one for entire body and not 1 for each piece (cluster) of geomerty.
I forgot something or something wrong ? pls tell me a suggestion for better
way!
Many thanx
Marco
PS: sorry for bad english
i have modeled a character in one piece(polig/subds)...and now i have to
texture it. My problem is: i dont want to use one big high res texture for
entire character but i would like to have one big high texture for head, one
for torso,arms etc (i created clusters to simplify the uv mapping then different uv set for each cluster). Is this
possible? becouse after few try (with xsi and or deeep uv) i see that uv its
always one for entire body and not 1 for each piece (cluster) of geomerty.
I forgot something or something wrong ? pls tell me a suggestion for better
way!
Many thanx
Marco
PS: sorry for bad english
