ninjacore
02-18-2003, 01:24 PM
Hi. i'm making a tank! the thing is i want the bestest 3D tank tracks in the world. I've modelled a single track piece so far, and is an editable mesh.
what i want to do is make another 40-50 copies of this and constrain them all to a tank track shaped spline i have created.
I tried using a path deform modifier, but that just made a polygon mess. i tried adding a path constraint through the motion panel, but it stretches parts of my tracks.
another thing to mention is, does it matter if i attach all these objects through edit mesh or simply add them to a group of objects?
so, how can i get my tracks to all stay the same size, and move AROUND the spline in a nice fashion?
:airguitar
what i want to do is make another 40-50 copies of this and constrain them all to a tank track shaped spline i have created.
I tried using a path deform modifier, but that just made a polygon mess. i tried adding a path constraint through the motion panel, but it stretches parts of my tracks.
another thing to mention is, does it matter if i attach all these objects through edit mesh or simply add them to a group of objects?
so, how can i get my tracks to all stay the same size, and move AROUND the spline in a nice fashion?
:airguitar
