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View Full Version : Diggin' the Toon Shader!


Kricket
02-18-2003, 09:58 AM
I'm in the middle of switching over from Animation Master to Lightwave, I brought over a model I did in AM and applied Lightwave's toon shaders to it.. (BESM and Unreal.. mostly BESM) and I am loving it!

Here's a pic:
http://demented3d.com/3d/katrinalw.jpg

For comparison, here's a link to the same model toon'd in AM
http://demented3d.com/3d/katrina.jpg
The LW version looks much more polished imo.

Got a question tho.. I'm using a gradient to get the light-green to dark-green effect on the pants (Y position to pivot). I can set where the gradient ends, but not where it starts (stuck at 0) .. is there a way around that? Id really like to be able to change that so I can get the top to look right.

Thanks!

Irie
02-18-2003, 02:06 PM
looking nice! glad to see you are digging LW.

as for the gradient... how about just clicking in the space that you want the gradient to start... that will add a bar that you can essentially start your gradient at if you set the alpha of the one above it to 0. i think thats correct info... someone give him the right advice if not.

Kricket
02-18-2003, 06:25 PM
Originally posted by Irie
looking nice! glad to see you are digging LW.

as for the gradient... how about just clicking in the space that you want the gradient to start... that will add a bar that you can essentially start your gradient at if you set the alpha of the one above it to 0. i think thats correct info... someone give him the right advice if not.

Hadnt thought of that, thanks!

kretin
02-19-2003, 03:00 AM
When using gradients to texture characters you're usually better off basing the gradient on a weight map, that way you have full control of what's happening from -100% to 100%

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