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MasonDoran
02-18-2003, 09:57 AM
is there text document that lists all of the hotkeys for wings? I hate just punching keys at random to find out what they do....:)

I am getting sick of having to RMB+clic every time i want to move a face or scale it....



Also...are there any snap tool equivalents in wings? Coming from maya...i had a habit of walking edge loops around by using curve snapping...which allowed to move the vert alongs its corresponding curve....thereby keeping the curvature of the edge...

S3D
02-18-2003, 10:18 AM
HotKey Link (http://pub33.ezboard.com/fnendowingsmiraifrm12.showMessage?topicID=142.topic)

Just copy and paste to your fav text ed and print er out...

I really dunno bout the second request here sorry, but never fret, some way more experienced Wingsoid is probably reading this as we type and will no doubt come along to help further :D

BazC
02-18-2003, 03:39 PM
You need Clacos' slide plugin for that and it won't be ready for a while yet!

Baz

MasonDoran
02-18-2003, 03:57 PM
its already kickin ass.....and now i find out its only getting better!!

puzzledpaul
02-19-2003, 02:23 AM
<< need Clacos' slide plugin for that and it won't be ready >>

In the meantime, maybe try one of these:

Select edgeloop, bevel zero, bevel zero again and drag to suit, delete unwanted edges, select object, cleanup

Select edgeloop, Extrude Normal zero, hit +/- keys to shift loop (in steps) - tidy as before.

Select edgeloop, Bevel zero, Bump zero, +/- keys to suit (new edgeloops align with surrounding geometry)

Above methods were all discussed when clacos was getting ideas for his plugs - they're also useful for insetting regions, both externally and internally

Have a play :).........(shft constrains to zero)

pp

MasonDoran
02-19-2003, 10:48 AM
thats all great.....nice functionality with edgeloops....its great when a simple tool inherits additional tricks when it is so efficient...


will this anticipated plugin be able to drag/snap Verts along the edge without distorting the surface then...or it will it be just with loops? Seems the aformentioned techniques are good enough that we dont need a plugin.

tmt
02-19-2003, 11:26 AM
Snapping is working this way:

Choose Vertex Mode

select the vertices you want to snap

Select RMB -> Flatten -> x or y or z or whatever you want with RIGHT click

then select the vertex you want to snap TO.

This will snap your originally selected vertices in the direction you have choosen.

Hope this helps :)

puzzledpaul
02-19-2003, 12:04 PM
<< This will snap your originally selected vertices in the direction you have choosen >>

Yes, but it only aligns the moved vert so that eventually resides on the same axial plane as the reference vert (or any other element) that's been selected.

If you want to 'eyeball slide' a vert along an edge, select the vert, then do a vector move, picking the appropriate edge as the 'rail' along which you want to do the 'sliding'

For 'snapping' - at individual vert level - I'd suggest trying scale.

Select vert (to be moved)
Vert | Scale -> Uniform (use RMB option, pick a point etc)
Pick the 'destination' vert at the other end of the relevant edge
Apply Scale -> 0% (use shft to constrain)

Using the above method, instead of Edge | Collapse allows user to define the collapse point - rather than wings putting it wherever it wants to. (use cleanup after scale)

(To get the same result using the Flatten command, you'd have to apply it along all 3 axes in 3 separate 'goes')

pp

Clacos plugs better, btw imo - more functionality :)


http://www.geocities.com/paulthepuzzles/Scale2point.html

MasonDoran
02-19-2003, 01:24 PM
oy paul....i notice you have a lot of tuts....do you have a directory of all of them somewhere?

MasonDoran
02-19-2003, 01:28 PM
as for the examples...hmmm....its nice...but not very elegant....would be nice if there was just a hotkey that put you into point snap mode....or edge snap......or face center snap...defining the vector makes things a bit tedious....if it gets repetive....am i wrong or does it not actually snap but scales along the vector.....

MasonDoran
02-19-2003, 02:00 PM
but i shouldnt be complaining! i am happy with it so far....boss wouldnt be so happy with me to find out i like this more then the n Maya or LW for modelling...

MasonDoran
02-19-2003, 02:22 PM
and where is the option " Draw Loop"

BazC
02-19-2003, 03:38 PM
Drawloop is another of Clacos' plugins.

Baz

wasamonkey
02-19-2003, 03:46 PM
ok for those that are intrested in the flatten command to place a vert at another vert that both share an edge here is the correct method

rmb flatten
select shared edge
alt+rmb
rmb on command
select vert to flatten to

(pp you should know by now there is always alternitives :))

tmt
02-19-2003, 06:07 PM
I just explained the vertex snapping like maya works (I think that was the original question)... I was damn happy when I came out with this idea myself at home, because I missed the maya snapping sooo much in wings. Anyway, every time it turns out that wings simply has all the functionality that other apps do, just a bit different :D

MasonDoran
02-19-2003, 06:20 PM
nothing happens with alt+rmb......perhaps you mean ctrl+rmb?

and am i wrong or does this snap both verts to the center of the edge

puzzledpaul
02-19-2003, 06:48 PM
<< always alternitives >>

One of the wonders of Wings :)

Since Flatten XYZ (or vector) and Scale (ditto) are essentially identical (ever since Bj changed the way that scale works) either will do this job (Flatten being a 'click stop' variant of scale)

Using Scale has one less step - and the advantage (if needed) of being able to slide a vert (+ associated edge(loop)) to an intermediate position.

Everyone's a winner because there's more choice:)

pp

(2byts - selecting the edge is defining the flatten vector/ associated axial planes - second vert is specifying a unique plane - alt + rmb is correct for displaying the menu for second vert selection - if you check where the base of the vector arrow is - after selecting the edge, this mid point is the default position for the axial plane - selecting the second vert re-locates it. Base of any vector is the 'hot spot' for command reference purpose - unless altered)

MasonDoran
02-20-2003, 10:48 AM
ok...i figured out what was going wrong with your directions Paul. I had camera mode set to maya....which forces the alt+RMB to become ctrl+Rmb because the alt is used to enter camera mode

MasonDoran
02-20-2003, 10:49 AM
its a 3 step procedure.....but better then nothing!

MasonDoran
02-20-2003, 10:54 AM
so in this case...only the scale or STAP is possible to snap a vert to another vert that dont share common edges....like say...between 2 seperate objects......for closing seams between objects such as a head to a neck or an ear to a head

puzzledpaul
02-20-2003, 11:38 AM
<< going wrong with your directions >>

Yes, sorry - my mistake / oversight - I use Mirai mode with all 4 adv. prefs checked - I should have stated that :)

(Prob did the linked tut before all these options were available - I might even get round to updating same, someday :( )

<< but better then nothing >>

I'd say so, yes.

<< between 2 seperate objects >>

As mentioned in the tut (aircraft tailplane bit) - that's what I used - the Flatten option will do (the same thing) if that's what you want to use.

For doing a ‘group’ – type Stap, you could maybe try bridge:

Create sphere and torus in default positions
Select any 2 adjacent edges on the 22.5 deg N line of latitude on the sphere (say either side of the +X axis)
Select the 2 facing edges on the inner 45 degN LoL on the torus (got 4 edges selected now, facing each other)
Edge | Bevel -> zero
Face | Dissolve (to remove intermediate edges – now got 2 faces)
Face | Bridge (for a zero thickness web between the 2 objects)
Select edges around the webs join at the torus end. (select one, press L)
Edge | Loopcut to separate.

Since you can now select any element on this ‘web’ and give it some ‘substance’ – you can use any of the standard tools available.

Provided the base that you loopcut off at the torus end isn’t messed around with (if that’s the shape you wanted) – you can do what you like with the rest?

Obviously you don’t have to bevel zero in the first place – mess around, probably of no use / interest, but……..:)

pp

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