View Full Version : texturing character / specifically shoulders
I am a little confused on the equivalent of texturing a character in maya, coming from understanding it well in max.
I guess my main confusion is how can i make an image map with all the body parts layed out, if everytime i switch to another body part, only that part is visible in the texture editor?
I applied cylinderical mapping on the arms and torso/head, so basically i have 3 uv's on it. There has to be some way to say, "gimme all the faces that i assigned the arm uv to" so i can scale it and move it in place. And then if i need to remove it, then i can quickly reselect those faces... because right now i'm individually re-selecting each face and in the shoulder area i forget which one i assigned to the arm, and whichone to the torso.
Thanks
|
|
MasonDoran
02-18-2003, 06:32 AM
it sounds like you have 2 seperate poly meshes...which is why the uvs dont show up together....Just combine the 2 meshes(with merg uvs OFF) and you will also have to merge the verts if u plan 2 animate or deform and the uvs will be on 1 page.....the other method if you dont want to combine the meshes...is to just have all of the relevant meshes selected...and their uvs will show up together...you can then of course tweek the uvs while both objects are still selected.
womanonfire
02-18-2003, 09:17 AM
you may also want to look up how to use "Quick Select Sets"
Create menu/Sets/Quick Select Set...
playmesumch00ns
02-18-2003, 10:04 AM
You might also have all your UVs in different sets. When you create a new UV projection, if you want it to be applied "with" the previous ones like you described, you need to make sure that the "Create new UV set" option is off. Then all the UVs will go in one set.
This is particularly important in versions of Maya previous to 4.5, as you could only ever use the first UV set for bump mapping: a criminal oversight which I have been told is fixed in 4.5!
If you select a bunch of faces in the viewport, then all the other faces will disappear in the UV texture window. Don't worry: they're still there, they're just hiding so you can select those faces' UVs more easily.
Once you get to grips with it, Maya's texturing toolset is a dream
No, it is one mesh. If it were 2 then it would be much easier :)
Thanks for the tip of the quick selections, i think that is pretty much all i need, i'm gonna work with it tonight some more. Btw, if i need to add 1 or 2 more faces to a quick selection set, can i do that?, or do i have to recreate the set?
play: yeah i think you're the closest to understanding me, where do i set that option to off? is it in the UV editor, or in the main program?
Thanks for the help guys!
CGTalk Moderation
01-14-2006, 11:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.