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DangerousLlama
02-18-2003, 04:01 AM
hello this is my first attempt to texture soemthing

made/rendered in maya and color and bump maps made in PS

would really like some tips & suggestions...
(more specificly how to make the texture match up where it connects)
thanx

Talos
02-18-2003, 04:08 AM
looks like a good start for a n00b :thumbsup:

but i do have to add that its a pretty ugly pot :p

how about u use more of a taracorta/dirty red colour with a nice bumpmap :beer:

lordmachuca
02-18-2003, 04:12 AM
its a good try for a beginner. The textures pretty good but it looks more like a rusted pipe texture than a pot.

lacaci
02-18-2003, 04:36 AM
What type of mapping are you using?

take a snapshot of your UV mapping and place it in a semi-transparent layer in photoshop and align your textures accordingly based on the UV map. Just a quick suggestion.

DangerousLlama
02-18-2003, 05:51 AM
lol

lacaci: i wus wonderign mroe on how to get rid of this and make both sides blend together:)

drunkirishmic
02-18-2003, 06:10 AM
if ur using cylindrical mapping, it can be fixed pretty easy. just make sure to get the UVs flat on both sides. i kno its nbot always possible, but get them as even as u can. then in PS, use the offset filter (under filters) and have it wrap, then just make the texture seamless. when u offset it, u can see all the seams and work with them better.

hope this helps

DangerousLlama
02-18-2003, 06:13 AM
errr heres pic again (deleted by accident)

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