gu3
02-18-2003, 03:48 AM
hey guys. here are pics of my first low poly model. The face looked ok until I attached a "lock" of hair to the top of the head. The first pic has a version of it with the polys looking suspect, and different then the rest of the other polys of the face (the mesh has a meshsmooth modifier over it) The second picture confirms my suspicions that something is amiss as I have smoothed it 3 iterations and the "lock" polygons look wacky and are even tearing off of the head. What is going on here?
Is it a bad practice to model for low poly by taking a box and welding the side vertexes together so that it is completely flat?That is what I did for the hair "lock" and so that It would have normals on both sides and therefore render on both sides. This is so far my only hunch on why things are screwed. If this is so, what is the best way to make a flat suface renderable on both sides?
thanks for any ideas/corrections/repremands:)
Is it a bad practice to model for low poly by taking a box and welding the side vertexes together so that it is completely flat?That is what I did for the hair "lock" and so that It would have normals on both sides and therefore render on both sides. This is so far my only hunch on why things are screwed. If this is so, what is the best way to make a flat suface renderable on both sides?
thanks for any ideas/corrections/repremands:)
