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ChaosDragondz
12-31-2006, 01:51 PM
i'm working on a small first person shooter in the blender game engine, Even though I planned it out on paper, I thought i worked everything out but my first level looks horribly noobish, like i slapped stuff on there and hoped it looked good. I was wondering if anybody has advice, or links on level design that would help me out

doylle
12-31-2006, 02:32 PM
maybe this is something you need:

http://help.hourences.com/bookabout.htm

don't know if it's any good yet (I ordered it, haven't received it yet), looks very interesting though.
as for the rest, look at real game levels, they will probably help you alot.

pff, this is hard, telling you wat to you can do better if we haven't seen your work. Do you think you can post some screenshots or something?

ChaosDragondz
12-31-2006, 02:40 PM
i'll take a look at that book, and yeah I'll post some screens of that first level i was talking about in a few hours, I gotta go to work in a minute...

Pdude2K7
12-31-2006, 05:54 PM
Hey man,
Dont get discourged that your first level didnt turn out as youve planned or expected, Remember, Experiance comes with time and practice.

Here some linkies to get you started -

MapCore Forum -
http://www.mapcore.net/forums/index.php?sid=7cfcc009718130161ecaf0f7a546efa4 (http://www.mapcore.net/forums/index.php?sid=7cfcc009718130161ecaf0f7a546efa4)

CliffyB (Epic games lead designer) -
http://www.cliffyb.com/rants/art-sci-ld.shtml (http://www.cliffyb.com/rants/art-sci-ld.shtml)

Another from CliffyB -
http://www.cliffyb.com/rants/ut-ld-tips.shtml (http://www.cliffyb.com/rants/ut-ld-tips.shtml)

Ben (Crytek) -
http://www.crymod.com/uploads/tutorials/Crytek/Bens_Small_Bible_of_Realistic_Multiplayer_Level_Design.pdf (http://www.crymod.com/uploads/tutorials/Crytek/Bens_Small_Bible_of_Realistic_Multiplayer_Level_Design.pdf)



Hope that helps you out alittle dude:thumbsup: , Show us what youve got so far and always keep going!:)

PS - if you need some more stuff just say the word:) .



-Pdude2K5/2K7

ChaosDragondz
12-31-2006, 08:48 PM
...got home from work a half hour ago, and uploaded some screens, here it is so far:
this is my 5 min photoshop sketch, the blue lines are fences, the red line is the path the player is supposed to take (the object is to fight through aliens to get to a helicopter waiting for you)
http://i53.photobucket.com/albums/g75/Chaosdragondz/prelim.jpg
this is it fleshed out:
http://i53.photobucket.com/albums/g75/Chaosdragondz/prelim-1.jpg
some perspective views:
http://i53.photobucket.com/albums/g75/Chaosdragondz/prelim2.jpg
http://i53.photobucket.com/albums/g75/Chaosdragondz/prelim3.jpg
http://i53.photobucket.com/albums/g75/Chaosdragondz/prelim4.jpg
the shadows look horrible because i'm using vertex painting, but in the next version of Blender you'll be able to bake rendered shadows so i'll probably end up doing that. I also have alot of texturing left to do

so what do you think :shrug:

Pdude2K7
12-31-2006, 09:29 PM
Hey dude,
You call that a first level? a first level is a room with a player start point:bounce: , Anyway,
the concept seems good and it looks interesting:) , how are you going to create enemies?
do you code them in or does the Blender engine has some special "Create alien here" button:D .



-Pdude2K5/2K7

ChaosDragondz
01-01-2007, 04:19 AM
Okay so its not my first first level, but its my first serious level that i've put time and effort into. As for the aliens, I modeled, textured, rigged, and animated them, I just need to do the logic in blender, I dont use script, I use Blenders "logic brick" system. It's hard to explain, but its like a nodes system, except for game logic commands instead of materials or render settings

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