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View Full Version : ...uh...hmmm...ummm. A little Help?


Viral Studios
12-30-2006, 02:57 PM
http://forums.cgsociety.org/attachment.php?attachmentid=106925&stc=1

How should I rig it... I have no ideas. He walks with his hands and latter I will cover him in fur.

stewartjones
12-31-2006, 01:35 AM
Ummm, I'm guessing you will rig it with bones?

If you could be a little more specific on the area that's giving you issues then it would help us help you I think?!?!

Viral Studios
12-31-2006, 01:27 PM
sorry, I was a bit frazzled.... let me be more specific.


I cant really rig the arms without getting akward movements out of the IK system.
Im not sure how to rig the hands... at all... I just dont know how the joint system should be set up.
how would I connect it all together.
best binding technique.

...Yea... thats a whole lot of no rigging knowlege.

stewartjones
12-31-2006, 02:51 PM
Awkward movements outta the IK? Not sure why there!

Just use bones for most of it, especially if you're pretty new to it. For the hands you will need a hand bone, and 3 bones per finger. Then smooth bind itt, or skin it if you're using max. If you are using max you could use the Biped plugin if you want it done quick, you can easily change all the parameters of that and not have to worry about creating your own bones.

Definately look through the help file that comes with your program that should clear up a lot of the uncertainties about rigging your ball-guy!

I hope that helps some

Cheers

- Stu

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