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Thewiruz
12-29-2006, 10:55 AM
Hello

Well first i have to explain what i need to know

I have been working on a custom BF2 map.I have model houses and alot more.Only thing i have problems with is the vegetation,Im not new at modeling but i have never textured a tree or grass lowpoly models before.

I have the tree and grassplanes but i need to know how to get the optimal shape of the planes for eg:grass and the leaves on the tree

i have the texture and alpha texture so thats not the problem.

I have seen a tutorial somewhere that explains how to get the optimal shape of grass and leaf plains

Also im not sure if Battlefield 2 supports 2 sided materials?

Thanks in advice

iLegacy
12-29-2006, 11:57 AM
I don't know exactly what your problem is but check the trees out of games and this thread:

http://forums.cgsociety.org/showthread.php?t=356544&highlight=tree+lowpoly

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