View Full Version : Maya 4.0 export for UT2003
sigma 02-17-2003, 08:11 PM Does anyone know where I can find a Maya 4.0 export to Unreal Editor 2.0 ?
Ive tried to use the PLE plugin in 4.0 but of course that doesnt work. Anyone have any info? I need to model my geometry in Maya 4 and export it to UED 2
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ambient-whisper
02-18-2003, 12:14 AM
its somewhere on this page.
http://udn.epicgames.com/pub/Content/WebHome/
I don't follow the community on a daily basis, but to my knowledge, Epic has not publicly released a plugin for Maya which exports static meshes.
You can use the ActorX Plugin (http://udn.epicgames.com/pub/Content/ActorX/) to export brushes as detailed here (http://udn.epicgames.com/pub/Content/MayaBrushExport/), but it isn't the same thing. Once exported as a brush and imported into UEd, you can convert a brush into a static mesh, but I have no idea if this gives you the same results as a straight mesh export.
Gibbz
02-18-2003, 02:15 AM
static meshes are exported as "ASE" files, animated stuff such as weapons are done via ActorX
sigma
02-18-2003, 04:09 AM
Thanks guys, much appreciated.
Wish there was a Static Mesh Export. I think the PLE version has one.
money_bags42
02-18-2003, 05:25 AM
u wanna export meshes from maya complete / unlimited into ued right? for ut2k3?
-grab milkshape
-export your Maya thing as an OBJ -> you gotta load up the plugin to do this
-import it into Milkshape
-in milkshape, select groups tab, and press select all (or something like that) and make sure you assign a material to it
-export it as a lightwave 6.x file
-import that into uEd
thats how i've been doing it for a long time and it seems to work pretty well.. note that the units frmo maya -> unreal are way off so ur mesh will be super tiny if not sized properly in maya
letitbeknown
02-18-2003, 08:59 PM
sorry, don't know
sigma
02-20-2003, 12:25 PM
Well speak of the devil. They just released a new ActorX plugin that exports Static Meshes. yay!
Besides skeletal animation it now also allows for easy staticmesh export ( including smoothing group conversion, and automatically combining all scene materials into the ASE as if they're one big multi-sub material ) - the static mesh export window comes up with the 'axmesh' MEL command and should be self-explanatory.
News from: http://www.beyondunreal.com
New ActorX export
ActorX Tools for Maya 4.0 (http://udn.epicgames.com/pub/Content/ActorX/ActorXTool_Maya40_212.zip)
ActorX Tools for Maya 4.5 (http://udn.epicgames.com/pub/Content/ActorX/ActorXTool_Maya45_212.zip)
subverse
02-20-2003, 07:07 PM
yehaw!
:applause:
Thanks sigma! Good Looking out.
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