PDA

View Full Version : Creating Danel-like reflections


madmac66
12-29-2006, 02:15 AM
I am trying to get reflections like you do with the Danel shader, but using the standard MAterial. i have a texture map I am applying to an object, and I have Reflection turned on,but it does not give the lovely falloff/edge highlights that Danel obviously does. Tryed using Lumas in the Reflection channel but did not get what I thought I would.

Can anyone point me to a method of sweetening up the standard reflections?

Thank you
mm66

Per-Anders
12-29-2006, 02:20 AM
If you want reflections that falloff over distance than use the free distancefalloff shader (you can find the link on the sites at plugincafe.com). If you jsut mean the fresnel effect then just add a fresnel shader into yruo reflectino channel and tweak the gradient to get the shape you require (typically a cubic falloff with the midpoint knot brought all the way to the edge).

AdamT
12-29-2006, 03:25 AM
Or if you mean multi-level speculars, use Lumas in the color and/or luminance channels.

madmac66
12-29-2006, 04:25 PM
AdamT and Per,

thanks for your responses. I am already trying the Lumas shader in Color and Reflection channels, which seems to help a little. I need to practice tweeking a bit more probably. I will try the Fresnel in combo with Lumas and see how that works out.

Here is a comparison of what I am trying to acheive:http://www.onthevergedesign.com/pubaccess/sceneTest_Danel.jpg
Danel Shader


http://www.onthevergedesign.com/pubaccess/sceneTest_Tex.jpg

Texture Map w/Lumas iin Reflection Channel (anisotropics on)

CGTalk Moderation
12-29-2006, 04:25 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.