View Full Version : MR-architectural shaders in details
EternalArt 12-28-2006, 04:38 AM Just wondering if someone dosn't see this document from Mental Images , it's talk about the new materials and shaders in mental ray 3.5 in details . I have found it very useful because Xsi 6 have all this features .
The document talk about :
* Physical Sun and Sky
* Mia_material
* Round corners
* Tone mapping
* Ceramics
* Stone Materials
* Glass
* Water and Liquids
* Final Gathering Performance .. etc And some of Tips and Tricks .
I upload it to rapidshare , it's 71 page (7.40 mb) .
http://rapidshare.com/files/9229471/architectural-library.pdf.html (http://rapidshare.com/files/9229471/architectural-library.pdf.html)
Another Mirror :
http://www.savefile.com/files/376604 (http://www.savefile.com/files/376604)
BTW : This Document is exist On Softimage.wiki : http://softimage.wiki.avid.com/inde...egory:Rendering (http://softimage.wiki.avid.com/index.php/Category:Rendering)
I hope everybody discover more about xsi 6 and those shader to share here with us .
Sorry for my bad english .
Best regards .
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tachy0n
12-28-2006, 08:15 AM
Thanks a lot for sharing that, i'm sure it will help a lot in using the archi pack.
Felipe
12-28-2006, 11:09 AM
Thanks very much Eternal Art!
I have been using MIA _Material in XSI 5.11 and it's great to have more info, tips and tricks about it.
Thanks again,
Felipe
Bullit
12-28-2006, 08:10 PM
Many thanks Eternal Art.
gent_k
12-30-2006, 12:05 PM
Is this hosted anywhere else besides rapidshit?
EternalArt
12-30-2006, 05:34 PM
I've added another link for the document on top .
-mindcache-
12-30-2006, 06:16 PM
Does mental images have other publicly available documents such as that covering other shaders aside from what is included in the documentation shipped with XSI?
Gabba
01-05-2007, 01:58 PM
I guys! I have a little question. Does anyone know how to let the physical sun and sky work togeter? The sun of the physical sky is always in the same place... I dunno how to connect the parameters (in maya the sun of the physical_sky follow the sun of the physical_sun...)... Ciaciaaaaaaaaaaaaaaa
Gabba
gent_k
01-05-2007, 02:22 PM
After you create your sun, go to render>pass>edit>initialize sky shader (sth. like that)
From there pick your sun, and click apply. Now it follows the position of your sun. (this is in the manual btw)
Gabba
01-06-2007, 09:22 AM
Thank you very much! I'm sorry that I asked something that is in the manual. I've searched a lot before posting but i didn't find this thing... could you tell me the number of the page? I've tryied using words like "physical_sun" and "physicyal_sky" in the search field but i didn't see anywhere the "initialize sky shader" command. Now it works, so thank you so much!
Ciaciaaaaaaaaaaaaaaa
Gabba
AnimZiggy
02-01-2007, 10:42 PM
guys any ideas why i get this error with the physical sun:
ERROR : PHEN 0.6 error: mia_physicalsun: Should be applied to a directional light source
I use infinite which i thought it was the directional light and then tried everything and still get the same error...
xsi 6...
imageimaging
05-30-2007, 11:52 PM
Many thanks to Eternal Art,It's very useful to me!
NeptuneImaging
06-01-2007, 12:09 PM
Yup this document is extremely helpful...I started using the shaders and I created some very awesome looking surfaces with it...now the only thing that would help me is trying to speed up the shader without sacrificing quality...
giant551
06-01-2007, 06:38 PM
exellent stuff thanks for sharing! ive found it really usefull so thanks again
EternalArt
06-01-2007, 08:26 PM
BTW : This Document is exist On Softimage.wiki : http://softimage.wiki.avid.com/index.php/Category:Rendering
NeptuneImaging
06-12-2007, 05:15 PM
Hey, I am using the MIA material in XSI 5.11 and I am wondering how to get rid of the super huge highlights on the models...
ronaldomiranda
07-09-2007, 12:59 PM
I know its not a maya section..
but its the exactly material inside maya help 8.5 ;)
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