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View Full Version : any additional skinning tips for this longtrack ???


CADster
02-17-2003, 06:44 PM
http://www.lod3d.net/images/russian-longtrack.jpg

map is about 80% done, but i want it to be better ... any tips on getting this to the next stage ??

i dont have much source on the actual vehicle and the pics i do have show a very dark green military vehicle :surprised

if you like it great, if you dont, even better ... be honest and ruthless
(another version will be destroyed, but this will come later)

MrHappyPants
02-17-2003, 06:56 PM
well your done modeling so i know this wont help.. but the vehicle looks too long, too tall, and too skinny to me. It would help to see reference but from all the realworld vehicles ive seen in my day it just feels a tad off? I think a rig like that would be wider and lower to the ground so its more stable... I could be wrong though, its happened before :) . post that ref image if you can! otherwise it looks cool! I would recommend adding more color and contrast to your texture.. realworld vehicles (especially military) almost always have 2-3 colors to their appearance.. a combo of paint/dirt/reflection/wearNtear. You could spruce up that texture by adding a dirt/dust overlay, and a weathered/desaturated overlay. rub all the edges to show silver metal too... its all about the detail!

CADster
02-17-2003, 07:04 PM
http://www.fas.org/man/dod-101/sys/missile/row/long_track.gif
orginal long track (my model is based off of this late 50s version)

http://www.fas.org/man/dod-101/sys/missile/row/long-track-DFST9803635_JPG.jpg
newer model (note different roof liine and control cabin width)



these are the pics i used for reference.

if may look off, but its really a long vehicle, with a bulky radar (but my radar is trimmed a little due to the bounding box) .. hence the NATO name - long track ;)

MrHappyPants
02-17-2003, 07:14 PM
yeah it is, kinda funky looking rig.. but a cool model to see in a game! I still think its a touch wider then youve modeled it.. from the source pic (bottomview) its 1 unit wide to 2/3 unit tall... check your ortho view, I cant tell from your perspective shots.. but it just feels tall. if it is too tall then you could easily stretch it out a little and it wont hurt your texture... might make it look more heavy like a tank.

oh and see all that weathering on the bottom pic? youve painted some of that in your texture but it looks even more weathered and desaturated in the ref pic. its a pale greenish blue.. the paint is very desaturated.

post up more when you finish!

CADster
02-17-2003, 07:23 PM
will do, and thanks for the input (ill recheck my dimensions) :thumbsup:

CADster
02-17-2003, 08:18 PM
next version ... ill say its 90% done ;)


http://www.lod3d.net/images/longtrack-90percent.jpg

it looks shorter now, but no chamges were done (except changing the FOV from 72 to 35 :D )

tex360
02-18-2003, 07:24 PM
i think you should give the radar a bluish color and reduce the increase the opacity just a bit, so that its not completely transparent.

EricChadwick
02-18-2003, 11:01 PM
You might take a look at Jamie Field's work for Reign of Fire. Some really nice texture work.

http://www.jamiefield-online.com/Webpages/ReignOfFireArtwork.htm

In this thread he gives some good advice about how he textured them:
http://www.cgchat.com/board/showthread.php?s=&threadid=10483&perpage=20&pagenumber=3

CADster
02-19-2003, 11:50 PM
Originally posted by tex360
i think you should give the radar a bluish color and reduce the increase the opacity just a bit, so that its not completely transparent.

thanks but i cant. The real pic above is of the modern day version of the vehicle. Im doing the orginal 50s version (the profile drawing) the orginal was only wire (no plexiglass). i did not have any source for the orginal except for the line drawing... so i faked it as best that i could.

my deadline has passed and im done with it (i had 2 days to do it). but thanks for all the input (and the cool link). only 32 more Cold War vehicles to go :applause:

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