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View Full Version : Rei Ayanami: Who does she fight for?, Daniele Federico (3D)


Piddu
12-27-2006, 10:26 AM
http://features.cgsociety.org/gallerycrits/111431/111431_1167218785_medium.jpg

Title: Rei Ayanami: Who does she fight for?
Name: Daniele Federico
Country: Italy
Software: Lightwave 3D, Photoshop

Hi, this is a still I finished last year. This was inspired by my favourite anime series: Evangelion. It is a mix of hand painting (the background and her hair in Photoshop) and 3D (Rei, Eva00 and the moon in Lightwave).

Hope you enjoy my image.

lo
12-27-2006, 08:11 PM
this is brilliant
I'm a big fan of the show
this doesn't look the least bit 3d... I wonder how you got the reflections to sit just right... would you mind showing a wire to show the topology?

kreuz
12-28-2006, 02:07 AM
are you sure this is made by yourself?
i am sorry but could you post your wire frame here?:)

jramauri
12-28-2006, 09:06 AM
Great work! It's just a pitty i'm not fan of cartoon shading. I'd prefer to see them with realistic materials and shadows. Anyway, great job, very "animeish".

Piddu
12-28-2006, 10:09 AM
As I haven't only one shot of the scene, as I made separate renders , I'm going to show the wires of the characters and a short step-by-step.
Rei Wire:

Piddu
12-28-2006, 10:11 AM
Here are Eva wires:

Piddu
12-28-2006, 10:13 AM
Step-by-Step 1: Background.

Piddu
12-28-2006, 10:29 AM
Step-by-step 2: Eva.

Piddu
12-28-2006, 10:31 AM
Step-by-step 3: Rei.

dhome76
12-28-2006, 10:02 PM
great image and great wireframe! i love this work (and evangelion!!!)

p.s.
happy new year!!!

Yin-Shiuan
12-30-2006, 07:53 AM
oh!!
so cool!!

AndyH
01-10-2007, 12:56 PM
Nice work!


Superb use of cel-shading. Her hair looks spot on - must've been very hard to get that layered look

Piddu
01-10-2007, 02:02 PM
Nice work!


Superb use of cel-shading. Her hair looks spot on - must've been very hard to get that layered look

Thank you. It's an honour to hear this from you. :P
Yes, that was an hard work, mixing painting and 3D it's not so easy....

Cheers

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