franktai1
12-26-2006, 05:34 PM
Hi everyone,
I have spent over a year to focus on my first 3D animated short, “PACO” I am looking forward any critiques from you all.
Here is my pre-production Demo Reel: http://www.siggraph.iupui.edu/archived/oldSiteFiles/membersSection/FrankTemp/DemoReel_web768K_Stream001.mov
Please also visit my project blog: www.theroofers.blogspot.com (http://www.theroofers.blogspot.com/)
http://www.siggraph.iupui.edu/archived/oldSiteFiles/membersSection/FrankTemp/TownDesign.jpghttp://www.siggraph.iupui.edu/archived/oldSiteFiles/membersSection/FrankTemp/walkCyle.jpghttp://www.siggraph.iupui.edu/archived/oldSiteFiles/membersSection/FrankTemp/CharacterExpression.jpg
3D computer graphics allows me to express art and computer technology in many ways. I find it challenging and exciting to explore production techniques, character design and storytelling in the 3D environment. As I wish to pursue my career in the 3D industry, Paco is a story concept I developed that encompasses all of these challenges. I came up with the story over Christmas turkey dinner, 2005, and thought a story told from the turkey’s point of view would be interesting. I turned the turkey into the chicken Paco and concentrated on my preproduction.
I divided Paco into two phases. Phase one is the all of the pre-production needed to create a animated short. Phase two, will be the final animation to be completed by August 2007. Preproduction initially was concept development, sketches and storyboards. This stage took two months and required paper and pencil. As soon as the preliminary work was completed, then came the task of modeling the main characters and environments including architecture, scenes, and props in a 3D package called Maya. This task took four months to complete. For the next two months, I concentrated on on the rigging and skinning on the characters and facial key expressions again in Maya. I found my Wacom tablet and Photoshop to be valuable in the nest three months when I created textures for all of my models (environment and characters). Finally, I used one month to complete lighting and rendering in Maya and Adobe After Effects to compose my footage and apply Z-Depth.
I turned to Hayoa Miyazaki, Mary Blair, Charlie Chaplin and Brad Bird’s the Incredible for my inspiration. These artists directly influenced me and I hope that it shows in my work. I have gained more confidence in my Maya and 3D skills. I am glad I spent a solid year perfecting this important developmental stage for my animated short. I truly feel that pre-production is the most important step to develop concept, style, and personality. This hard work will pay off when I undertake the next stage of the project, which is the final animation. I look forward to a smooth developmental process and completion of my vision.
I am looking forward to hear from you all.
Sincerely
Frank Tai (Yung - Lian)
Indiana University, School of Informatics
Dept. of New Media
http://franktaiworks.blogspot.com/ (http://franktaiworks.blogspot.com/)
(http://www.theroofers.blogspot.com/)
I have spent over a year to focus on my first 3D animated short, “PACO” I am looking forward any critiques from you all.
Here is my pre-production Demo Reel: http://www.siggraph.iupui.edu/archived/oldSiteFiles/membersSection/FrankTemp/DemoReel_web768K_Stream001.mov
Please also visit my project blog: www.theroofers.blogspot.com (http://www.theroofers.blogspot.com/)
http://www.siggraph.iupui.edu/archived/oldSiteFiles/membersSection/FrankTemp/TownDesign.jpghttp://www.siggraph.iupui.edu/archived/oldSiteFiles/membersSection/FrankTemp/walkCyle.jpghttp://www.siggraph.iupui.edu/archived/oldSiteFiles/membersSection/FrankTemp/CharacterExpression.jpg
3D computer graphics allows me to express art and computer technology in many ways. I find it challenging and exciting to explore production techniques, character design and storytelling in the 3D environment. As I wish to pursue my career in the 3D industry, Paco is a story concept I developed that encompasses all of these challenges. I came up with the story over Christmas turkey dinner, 2005, and thought a story told from the turkey’s point of view would be interesting. I turned the turkey into the chicken Paco and concentrated on my preproduction.
I divided Paco into two phases. Phase one is the all of the pre-production needed to create a animated short. Phase two, will be the final animation to be completed by August 2007. Preproduction initially was concept development, sketches and storyboards. This stage took two months and required paper and pencil. As soon as the preliminary work was completed, then came the task of modeling the main characters and environments including architecture, scenes, and props in a 3D package called Maya. This task took four months to complete. For the next two months, I concentrated on on the rigging and skinning on the characters and facial key expressions again in Maya. I found my Wacom tablet and Photoshop to be valuable in the nest three months when I created textures for all of my models (environment and characters). Finally, I used one month to complete lighting and rendering in Maya and Adobe After Effects to compose my footage and apply Z-Depth.
I turned to Hayoa Miyazaki, Mary Blair, Charlie Chaplin and Brad Bird’s the Incredible for my inspiration. These artists directly influenced me and I hope that it shows in my work. I have gained more confidence in my Maya and 3D skills. I am glad I spent a solid year perfecting this important developmental stage for my animated short. I truly feel that pre-production is the most important step to develop concept, style, and personality. This hard work will pay off when I undertake the next stage of the project, which is the final animation. I look forward to a smooth developmental process and completion of my vision.
I am looking forward to hear from you all.
Sincerely
Frank Tai (Yung - Lian)
Indiana University, School of Informatics
Dept. of New Media
http://franktaiworks.blogspot.com/ (http://franktaiworks.blogspot.com/)
(http://www.theroofers.blogspot.com/)
