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SebastianB
12-26-2006, 02:22 PM
I've made a normal 2D fluid which is in general okay, but i have a problem with its aspect near the fluid emitter, it looks like pixelated as you can see... It's rendered with a Shading quality of ten, and i've proved to change it resolution but when i do it (proportionaly as it should be) the fluid is not emitted.

Am I forgetting to set any value? Well any suggestion would be good.

Thanks.

SebastianB
12-26-2006, 06:06 PM
This is a better example...

SebastianB
12-29-2006, 04:32 PM
Any idea??? I could`t find a solution to this problem.

As nobody replies I add another problem that i´ve been having with fluids.

I've made only a few fluids, and in all the cases the fluid is shown being emitted from an emitter; I mean, if i wanted to have a fluid flowing in a container, but avoiding the emitter, without the "origin" place or the source of the fluid, the fluid is there, just flowin`around in the air.

Which may be a way to obtain this? Any idea?

baran
01-02-2007, 09:05 AM
In the Fluid attributes, after shadine, there is Shading Quality. make this as "smooth", and give the quality value to higher(around 6 to 20). This will slightly increase the rendering time.

Also check the emitter density per voxel value.

SebastianB
01-02-2007, 05:21 PM
Yes, I guess that my density is the one problem, cause i had to give the fluid a density scale of 4, which is a high number.

But i have thee shading quality very high as to increase it more. But I'll try with it again.
Thanks friend!

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01-02-2007, 05:21 PM
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