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Shellfish
12-26-2006, 08:02 AM
Comment on where and how to improve please.

http://i64.photobucket.com/albums/h193/shellfish_man/V2-1.jpg

http://i64.photobucket.com/albums/h193/shellfish_man/V1.jpg

Ikosan
12-26-2006, 08:15 PM
As for your model i'm not sure, post you're wireframe so we can see how many poly's your using and where. As for the texture there's a nasty seem running right down the middle of the face. Try and make the textures seemless and if you can't try and hide the seems where they are less likely to be seen such as down the sides of the model. The feet look a bit strange as well, women tend to stand differently when on high heels than when on flat shoes, its why they where them in the first place. Look into how peoples postures are.

Shellfish
01-03-2007, 01:59 AM
Sorry for the late reply. I'm currently using blender to work with the models, trying to find out how to display the face count and rendering it in wireframe.
That line u c on the face has been removed as I have not weld the 2 half of the girl together.

BadSpleen
01-03-2007, 07:53 PM
I dunno how long you've been modelling for but it looks good, but as said before a wireframe would be needed to make a proper critique.

I'd say the gal is too skinny, wider hips are a must, and also a wider chest. I know from the view that your topology around the shoulders is a bit rough. This is a difficult area to model, as in order to get a decent look you need to realise that there is an armpit, and as much as nobody really notices armpits on characters, the fact that we have one is important. It's the point at which your pecs meet your shoulder and the muscle structure causes this. If you make the model with a simple (no offence) tube sticking out of a tube, then when animated it messes up. But as already stated, we need a wireframe.

A small piece of advice is that next time you post a model (and anybody who reads this) you should indicate the following as a minimum

-a wireframe
-the poly count you're working towards
-the software you used

bascially anything we'd need to know in order to know the direction you're taking your work, so as to make our suggestions more relevant.

Chilli

Shellfish
01-04-2007, 07:01 AM
Hope the infor is enough -

Software: Blender 3D
Vertex: 1249
Face: 1250
Object: 6

WireFrame:
http://i64.photobucket.com/albums/h193/shellfish_man/wire1.jpg
http://i64.photobucket.com/albums/h193/shellfish_man/wire2.jpg

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