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Angelus26
02-17-2003, 12:14 PM
Hi All,

I'm trying to achieve this type of outfit material look (like this Stahlberg render (realise it's not LW).

I was wondering what the optimum surface settings would be for something like this, low spec I guess, does it need an incidence angle gradient or bump map? Guess i'm just trying to make it as spot-on as possible.

http://www.androidblues.com/aida1.jpg

Dreamwave
02-17-2003, 01:34 PM
our texture goddess Leigh always says UV maps are the best way to do it

Mwai Kasamale
02-17-2003, 02:12 PM
Try using Light Incidence

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