View Full Version : MotionBuilder and Maya
AmateurOne 02-17-2003, 12:02 PM I would greatly appreciate any responses to questions I have for those who use MotionBuilder with Maya (cross-posted to the MB forum).
1: What are your compelling uses for MB?
2: Beyond creating the mesh, textures, etc., what operations-constructs, if any, do you apply to a character's structure before you export it to MB?
3: After you import a character's MB animations into Maya what further animation, if any, do you apply in Maya?
Many thanks.
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lostpencil
02-17-2003, 05:44 PM
I haven't had a chance to play with MB much, yet, but one reason for using it is the ability to transfer animation between packages. A sort of platform (3d software wise) independent animation solution. The same kind of reason for using Project:Messiah.
jackkhouri
02-17-2003, 07:19 PM
hey
at work we tend to do a lot of moCap.
The guys that do the moCap use MotionBuilder to capture the motion datas then we transfer thes curves to the maya scene.
My responsibilities lie in the character skining and weighting!
I do these in Maya by using the generic naming convention for the joints from MotionBuilder then I transfer the skeleton and the mesh to MotionBuilder.
You sould check out the video training from www.3dBuzz.com on motionBuilder! They explain all the procedures you would have to do to transfer keys from MB to Maya.
As for your 3rd question about the import anim... I usualy clean up the animation curves and correct any moCap errors like bad movements or motions!...I also add dynamics (if any) or secoundary animations like hair clothes, etc. But you could do those directly in motion builder with clusters and stuff but I prefer animating in Maya.... for now!
hope i helped you out!!! get back to me if you have any other questions !
jack
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