View Full Version : A few Newbie Questions
12-24-2006, 09:20 AM
Hey guys ive just recently converted from cinema 4d to lightwave and I have a few quick (probably very dumb) questions, any help would be gr8!
1. How come in modeler the objects level of detail is greater then when you send it to layout? how can I render with the mesh as smooth as possible?
2. Aslo in layout when Im rotating/zooming around my scene the objects disappear, could this be due to my computer being too old, or is it a setting i can change?
3. With motion mixer when I create 2 different motions such as the actor waving and the actor walking when I try to mix them together the animation jitters, is this because im animating with bones?
cheers any1 who can help
12-24-2006, 09:56 AM
1.Default sub-d level on the fresh installed modeler is 6. In layout - 3. So hit "o" in modeler and change "Subpatch devisions" to 3. Modeler also display model absolutely smoothed then you hit "tub" but layout can display it without smoothing. To get rig on this go to Surface editor and check ON the "Smoothing".
2.In layot hit "D" and found "Bounding box threshold" field. Just pump it with some ridicules high number (one million) ...
3.No. Try to post scene file here , i'll check it.
12-26-2006, 11:13 PM
Thankx Buddy!! highly appreciated!, Il post that scene asap
12-30-2006, 12:20 PM
Also you can use different Display level and Render level in layout so if you have some heavy-poly objects you can set lower display level for OpenGl to get faster response while at render level you still can use higher value for smoother render. It's located under same options as Eugeny mentioned.
01-02-2007, 04:33 PM
for question 1 I think you may want to go the other direction.
Layout sets the "display patch division" very low so that you can move around the scene faster.
So, If you model in high detail and then send that to layout you will need to hit P (I think) to bring up the object properties. In the propertise window you will see "display patch level" and "render patch leavel", generally, the display is set lower than render. I render most stuff with a subdivision of 8 (I model in lots of detail). However, if you are rendering with F-Prime, you will need to set the display level high because F-Prime references that setting as apposed to the render level setting.
#2. I don't think it's the bounding box but the display setting. So, let's say your display is set to 1' and your model is .25". When you zoom in it will disapere. If you hit the "square bracket keys" you can increase or decrease that setting. Next time something disapears hit "[ or ]".
01-03-2007, 12:52 AM
Thankyou! thats all realy realy helpfull!
01-03-2007, 12:52 AM
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