View Full Version : EYE: Texture test
Gemini 02-17-2003, 05:19 AM hey all you 3d junkies, just wondering what you think of this eye texture test. would love to hear any comments or suggestions you guys might have. thanks
http://www-unix.oit.umass.edu/~nhoman/snag_eye2.jpg
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FallenSwordsman
02-17-2003, 07:19 AM
Looks great so far - there are a couple of things that you might want to touch up on. The iris itself sometimes has a subtle darker ringed boundary where it meets the sclera - might want to include that - also the boundary line between the sclera and iris isn't so sharp and well defined as you have it here.
See:
http://www.cl.cam.ac.uk/users/jgd1000/
or more specifically:
http://www.cl.cam.ac.uk/users/jgd1000/sampleiris2.jpg
for more details.
Looks a bit weird without eyelashes as well but thats presumably a "feature to be added later"
The sclera itself has some nods toward veins going across it, but they could be slightly more pronounced just to break up the surface a bit more. If you can - you might want to make the eye look a bit more "wet" as well - its looking a bit too glassy at the moment rather than wet.
This is a great job though! Iris textures are sooooo difficult to do right! :applause:
Gemini
02-17-2003, 07:40 AM
wow, that was some iris photo. i have been looking for an image like that for a while now to no avail. thanks for giving me the link. awesome.
i definitley see what you mean about the rim and the viens, they are both lacking.
as far as wet goes, i haven't been able to get passed damn glossy. i just can't seem to get the right combination of attributes. javascript:smilie(':bounce:')
bouncy
god bless trial and error.
seeing that image makes me feel like there really is a lot that i need to work on.
thanks alot for your time, you have been a big help.
Gemini
02-17-2003, 06:54 PM
so this is an updated version of the textures and stuff. i went in and actually modeled the water in the eye, but it still looks questionable to me. it seems the more i look, the more i realize isn't right. ufh would love to hear any crits or advice you guys have
http://www-unix.oit.umass.edu/~nhoman/snag_eye3.jpg
drunkirishmic
02-17-2003, 08:22 PM
i kno ur face isnt that broken out. j/k. what i mean is that ur skin doesnt have that much of a bump to it. its very smooth, it just has a lot of color subtleties.
looks good tho, i think the whites r too perfect. i like the iris tho, very nice. get the whitre and the pink fleshy thing done and ur set.
FallenSwordsman
02-18-2003, 01:45 PM
Hiya -
Nice subtle improvement on the iris - but I think its worth it.
The rim of the eye itself - the pink bit looks a bit thick to me - you hadn't actually coloured that in the first shot. It just looks a bit odd.
The other thing that concerns me is the lateral commisure -the outer corner of the eye itself. Consider the eyeball sitting in the eye socket of the skull. If you place your finger just at the outer corner of the eye, you should feel the bony part of the eye socket and what you'll notice is that the skin between the corner of the eye and the outer edge of the eye socket isn't curving round the side of the face. Arrgh! Difficult to explain without diagrams - but anyway hopefully you get my point. Look at your own render and ask yourself where the eye socket of the skull is then maybe you'll understand what I'm trying to get at.
The sclera texture has improved but I think you could go a bit more nuts with this - if I look in the mirror myself, the veins on the whites of my eyes are almost like lightning coming away from the iris - maybe this is just me - but rather than having a fuzz of veins like you have, you might want to try putting in one or two really prominent veins. Try looking at people around you - it may well just be me who looks like this - in which case I probably gotta go and get my eyes tested!
Its looking great though - if you're going for just a normal portrait you might not need this level of detail on the eyes anyway as they probably won't be seen. But kudos for you for trying something that isn't easy especially seen this close up:applause:
Savage_Henry
02-18-2003, 02:44 PM
to me, the white part is too white...I think you need a little but of yellow. and I think you can bring out the veins a bit more as well. The Cornea looks great. Almost there man!
Gemini
02-18-2003, 07:06 PM
thanks to everyone, the comments have been great.
drunkirishmic: yeah, that was just done so that i didn't have to look at the smooth shading. just wanted to add a little interest for the time being
Savage_Henry: i agree, that was going to be one of my next changes but i was a litle unsure. thanks for the needed reinforcement. is it too yellow now??
FallenSwordsman: i agree with you as well. the change to the pink of the eye was not for the better. so i tried to put it closer to the way that it was. and you are right as well saying that i don't need this type of detail. this is entirely for self gratitude, but the time has come to stop fiddleing and keep pushing along on the overall project. i just needed a break from the tediousness of fixing tangency issues. as far as the scelra is concerned, this is the best i can do. i am not quite sure what you are referring to with the side of the eye. i have included an image of the entire head so maybe that will make more sense
***thanks again for all of your comments, the eye here is pretty much final due to lack of time though comments are still welcome on it. the head geometry is still relativly open for comments so feel free to let me know on what you think of the geomtetry. i am going to try and mak him as realistic as this kind of character can be so i would appreciate any advice or crits you may have.***
thanks
i know the lighting is really bad. Sorry
http://www-unix.oit.umass.edu/~nhoman/snag_eye4.jpg
http://www-unix.oit.umass.edu/~nhoman/snag_05.jpg
letitbeknown
02-18-2003, 08:37 PM
rock on:buttrock:
sux9000
02-18-2003, 10:51 PM
Man, if thats a test I'd say u passed! Very nice
Zastrozzi
02-19-2003, 04:32 AM
WOW what you have right now looks really great
i thik its probably as far as you can go with the geometry you have but may i sugest some quick things for the geometry ?
THe first thing I would do would be making a lens that covers the iris. this would make the sphere a little less regular in shape you could do it very easily without chnging any geometry that you have aready... (red part of diagram )
the next thing that you could do sould be to also make the iris part pul into the middle (blue part) just scale the poly that are there already -1 and make some minor adjustments if your going to do this do it first and then exstract the lens from this shape and scale it back to 2 and adjust from there. The third thing that you could do (some people do it some people don'tI don't ) is to put yet more geometry arond the eyeball to act as the wet part
This helps to cover a seam where the previous geotry crasheds together and also adds a little more wetness to it but then you have to chang the main part to lambert so it dosn't have a spec hit as well ( the green part ) oh yeah dont forget to change the refractive index on the lens to about 1.6 this helps to make a nice spec hit on the iris :Djust thought of some things that you could do with textures as well please don't get mad at my mog post just trying to be helpfull if you added a bum p map to the eye you could have the veins sticl out a little this would help woth spec slightly anyways if you were going to go as far as having a bump map you might as well do a spec map to :P just my thoughts on eyes
Zastrozzi
02-19-2003, 04:32 AM
WOW what you have right now looks really great
i thik its probably as far as you can go with the geometry you have but may i sugest some quick things for the geometry ?
THe first thing I would do would be making a lens that covers the iris. this would make the sphere a little less regular in shape you could do it very easily without chnging any geometry that you have aready... (red part of diagram )
the next thing that you could do sould be to also make the iris part pul into the middle (blue part) just scale the poly that are there already -1 and make some minor adjustments if your going to do this do it first and then exstract the lens from this shape and scale it back to 2 and adjust from there. The third thing that you could do (some people do it some people don'tI don't ) is to put yet more geometry arond the eyeball to act as the wet part
This helps to cover a seam where the previous geotry crasheds together and also adds a little more wetness to it but then you have to chang the main part to lambert so it dosn't have a spec hit as well ( the green part ) oh yeah dont forget to change the refractive index on the lens to about 1.6 this helps to make a nice spec hit on the iris :Djust thought of some things that you could do with textures as well please don't get mad at my mog post just trying to be helpfull if you added a bum p map to the eye you could have the veins sticl out a little this would help woth spec slightly anyways if you were going to go as far as having a bump map you might as well do a spec map to :P just my thoughts on eyes
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